Now, you can color me surprised when I say that Mario + Rabbids Kingdom Battle actually turned out to be an exceptionally well-crafted game with intelligent tactical gameplay design that has enough depth to scratch the itch of hardcore turn-based tactic/strategy players. It also made me eat every scathing word I had spewed about it.
Bleed is a game that ends before it should. The silver lining to that statement is that it's an absolute blast while it lasts, with tight, satisfying gameplay and an unforgettable protagonist. And while its levels don't provide enough content, its flexible difficulty and upgrade options will compel even non-completionists to stick around after beating them.
Knock Knock is driven by a neat idea and an evocative presentation. It’s a shame, then, that its goodwill is hampered by gameplay that feels a little broken. To give it the benefit of the doubt, the issues I ran into seem to be a result of the game not going far enough to give the player a proper explanation outside a few needlessly cryptic notes in between stages.
I’ve been on the lookout to improve the audio of my Playstation VR experience and could not be more impressed with the Bionik Mantis headphones. Although the quality is not going to compete with a top-tier gaming headphones (it also isn't priced too), its ease of use and beautiful design make up for that in a big way. I attached this headset a couple of weeks ago to my Playstation VR and don’t plan on taking them off anytime soon.
I’m always on the hunt for my next pair of headphones. Just as visuals in games improve, so too does sound design. I was just recently scrolling through Spotify and I came across the soundtrack to the recently release Horizon: Zero Dawn. An hour later I just realized that I could just have easily spent the time listening to a full movie score.
Over the last couple of weeks Activision has been running private and public betas for their upcoming World War II shooter, Call of Duty: WWII. Three of our editors dipped their toes into the beta and came back with a wide range of opinions and expectations for the full release this November.
While nothing in the game is inherently wrong, some additions feel like a bit of a departure from what is otherwise an excellent game. I like to see bigger and better things from a sequel, but sometimes all a simple game needs is stability and consistency in order to remain at the top. Nidhogg 2 loses some of its simplicity in translation, but it’s still quite an enjoyable time.