Violence is everywhere in gamedom. From platformers to RTS games to shooters, one of your main objectives is to kill things. Bur recently, that violence has become described as “ultra.” In this week’s podcast we’re talking not only about the gore-fest that was E3 2012 but violence in video games in general and it how it works and doesn’t.
Remember that you can send any suggestions and comment to this email address or post them on our official twitter. You can also subscribe to us on iTunes (and we’ll be your best friends if you do). While you’re there, review us to let us know how we’re doing. All comments, critiques and suggestions are appreciated.
Some reading, perhaps
- Video game violence at E3 too much yet still not enough - CNET
- Warren Spector: The Ultraviolence has to stop – GameIndustry
- E3 Day Zero: When game violence becomes vile – Rock, Paper, Shotgun
- Brainy Gamer Podcast Ep. 34 - Brainy Gamer
- Can games tell stories without guns? – Brainy Gamer
- Borderlands 2 lowers the gore, upsets the fans - Destructoid