With the release of Gone Home, the review of which can be found here, we decided to tackle the mammoth topic of storytelling in video games. We discuss guided experiences vs emergent, the purpose of cutscenes and how game can (possibly) learn from books and theatre rather than films and television.
Things worth your time
- Game Design as Narrative Architecture - MIT
- Maybe Games Just Aren’t For Telling Great Stories? - Rock, Paper, Shotgun
- On Video Games and Storytelling: an interview with Tom Bissell - New Yoker
- Storytelling in Games - IGN
Jonathan is the host of the DarkCast, DarkCast Interviews, and Gamers Read. He loves books, video games, and superheroes. If he had to pick favorites, they would be Welcome to the Monkey House, Mass Effect, and Superman respectively.