Violence is everywhere in gamedom. From platformers to RTS games to shooters, one of your main objectives is to kill things. Bur recently, that violence has become described as "ultra." In this week's podcast we're talking not only about the gore-fest that was E3 2012 but violence in video games in general and it how it works and doesn't.
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Some reading, perhaps
- Video game violence at E3 too much yet still not enough - CNET
- Warren Spector: The Ultraviolence has to stop - GameIndustry
- E3 Day Zero: When game violence becomes vile - Rock, Paper, Shotgun
- Brainy Gamer Podcast Ep. 34 - Brainy Gamer
- Can games tell stories without guns? - Brainy Gamer
- Borderlands 2 lowers the gore, upsets the fans - Destructoid
Jonathan is the host of the DarkCast, DarkCast Interviews, and Gamers Read. He loves books, video games, and superheroes. If he had to pick favorites, they would be Welcome to the Monkey House, Mass Effect, and Superman respectively.