Everybody knows somebody that plays or has played World of Warcraft at sometime. But despite the fact that there a currently tons of other massively multiplayer online games (36 free ones on Steam alone), none of them have reached the peaks of WoW. And WoW itself is now losing momentum and subscribers. Why is that? And why do game developers continue to try to replicate the success of a 8 year old game? And most importantly, is it even a valid genre anymore, considering some many games include characteristics once only found in MMOs? These are the questions that we will tackle is this edition of the DarkCast.
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Some reading material, perhaps?
- Free to Play is Not the Future - GameSpot.com
- Free-to-play or not free-to-play, that is the question - Examiner.com
- Free-to-play trends - FreeToPlay.biz
- Have subs MMOs been ridden to death? - GameIndustry.biz
Jonathan is the host of the DarkCast, DarkCast Interviews, and Gamers Read. He loves books, video games, and superheroes. If he had to pick favorites, they would be Welcome to the Monkey House, Mass Effect, and Superman respectively.