It's been 24 hours since the Xbox One was announced at Microsoft's press event in Redmond, Washington. The internet of course has been ablaze with opinions, so we thought we would have our turn. Today a handful of our editors [...]
The Red Orchestra series has always been an oddball, hasn’t it? It exists as a game that holds the middleground between a hyper-realistic shooter such as Arma and action heavy shooters like Call of Duty. It gained a cult following, [...]
May 22, 2013
Features, PC
Like it or not, Grand Theft Auto III changed the world. Rockstar’s 2001 opus spearheaded the evolution of open world game design, incorporating mechanics that many didn’t think to use. Since then, Rockstar has continued to churn out hit after [...]
Brian takes a look at Neocore's action RPG that puts the player in the monster slaying boots of Abraham Van Helsing. [...]
May 16, 2013
Features, PC
We at DarkStation had the privilege of interviewing Chris McQuinn, Designer on the hit PS3/Vita game Guacamelee!. By mixing together well known gameplay and fresh new ideas the folks at Drinkbox Studios created a real treat. Fans of indie games and AAA titles alike [...]
If I made a game, I would center it around chickens, snakes and squirrels. [...]
SimCity and Diablo taught us that Always On is a bad idea. Is it time for it to go away? [...]
It's been a long time since the end of Season 1 of The Walking Dead. After amazing critical success (including our very own 2012 GOTY pick) our editors decided to put their brains together and predict what to expect from [...]
Today we sat down with the Director of Community at Raptr, Demian Linn to talk about the social gaming network. They discuss the future console support with the next generation consoles looming, and the new reward system. [...]
April 19, 2013
Features, Interview
Jon chats with Tom Eastman from Trinket Studios about sheep that shoot lasers, simulations, aliens and PAX East. [...]
April 18, 2013
Features, Interview