PlayStation Move One Year Later

PlayStation Move One Year Later

It’s hard not to be bitter about the lack of quality titles which use the Move (and lack of Move-compatible titles in general) or that a lot of games only use the Move for some parts rather than the entire time, but this is no time to give up as we have some interesting releases to look forward to. If you're curious about my qualifications for writing this article, consider how much I have invested:

As an owner of both the PS3 and Xbox 360, I was faced with a hard decision to make regarding motion controls for those two consoles. My room is not big enough to fully accommodate Kinect’s requirements and its imprecise nature did not attract me (although that has been slowly improving, from what I gather). The technology itself is interesting and I’ve seen some really cool applications of it from the hacker community, but I ended up going with the PlayStation Move.

The best Move titles are still the one it initially shipped with: Sports Champions and the PSN title Tumble. They demonstrated the precision of the controller and justified its ridiculous glowing ball at the tip by using color to inform the player and track the controller in 3D space. There were very few other launch titles but Sony did an interesting thing by patching its previously released games to include support for the new motion controller.

Games like Resident Evil 5 (The Gold Edition) and Heavy Rain were patched within the first week and while my experiences with them weren’t perfect, they were decent and it was nice to know that the option would always be there. In time, Move patches were released for several other games like MAG, Blue Toad Murder Files, and most notably Little Big Planet 2, with inFamous 2 scheduled to receive Move support on October 25th when the standalone expansion Festival of Blood is released.

Little Big Planet 2 originally shipped with the mediocre Sackboy’s Prehistoric Moves (also released separately on PSN) and it wouldn’t be until the release of their Move Pack DLC that I would think, "Yes, Little Big Planet 2 and Move are perfect for each other." I would like to officially give a huge shout out to Media Molecule for their great work on Move Pack. It was fun from start to finish and they made great use of the controller and I can’t recommend it enough.

In fact, for some time PSN was our main source of Move games. Games like Auditorium, Beat Sketcher, Ape Escape Fury! Fury!, and echochrome ii were far from perfect but not without interesting qualities. On the retail side of things, Tiger Woods PGA TOUR 12: The Masters improved on the previous year’s edition and previously Wii-exclusives No More Heroes and Dead Space: Extraction made their way to the PS3 as HD remakes. EyePet was interesting experience and more of a toy rather than a game. Games like de Blob 2, TRON: Evolution, Toy Story 3, and The Sly Collection were good but featured only limited Move support.

Similar to Wii and Kinect, there were also many bad games that tried to exploit Move consumers who wanted more Move games when none could be found. Some of these had poor implementation of the Move, some were too short and too repetitive to be retail games, and others were just poorly designed to begin with. Our gallery of shame includes such titles as PlayStation Move Heroes, The Fight: Lights Out, SOCOM 4: U.S. Navy Seals, Start The Party!, The Shoot, and Time Crisis: Razing Storm.

If you’re reading this article, then the chances are you have heard of the Killzone and Resistance series. Killzone 3 and Resistance 3 both shipped this year with Move support and are actually pretty good uses of it. While using the Move controller (with the Navigation controller) in these two first person shooters takes some time getting used to, once you get into the swing of things it’s a pretty fun experience. In the case of both games, the SharpShooter peripheral significantly improves the immersion. Yes, it seems silly to talk about a peripheral for a peripheral but the fake rifle feels great. I wouldn’t recommend it for its full retail price but I got it for a 50% discount at GameStop during their big Move sale and I don’t regret my purchase at all. Melee killing monsters by fake stabbing them with your fake rifle yields non-fake satisfaction.

And then there is the Rez sequel/remake Child of Eden. The game was originally rumored to be an Xbox-exclusive and it was demoed using Kinect when it was revealed at E3. From its initial reveal to its final version, lag and imprecision never truly disappeared from people’s experiences with it using Kinect and hence many hoped that it would eventually find its way to PlayStation 3 with Move support. And it did. And it is excellent. I’m not sure if I can truly recommend it at its current price of $40 which feels too high for how much content there is, but if you’re in the market for a wonderful Move game and a joyful experience then this is a game you should definitely give a look.

So what’s the road ahead like for PlayStation Move? It’s not a particularly populated road, but at least the future isn’t dark. There are three interesting titles set for release that I’m fairly excited about: Sorcery (no known release date), Carnival Island (Nov. 15), and Pixel Junk: 4am (no known release date). Furthermore, there are two upcoming first person shooters from two of my favorite developers (Irrational Games and Valve Software) that have announced Move support: Bioshock Infinite (no known release date) and Counter Strike: Global Offensive (early 2012).

There is also one last upcoming game that I’m very interested in. It is a PlayStation Move game that is neither for PlayStation 3 nor is it a video game. The game is called Johann Sebastian Joust and it’s from the developers of a really silly indie game called B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now). The Denmark-based developers describe the gameplay as:

The goal is to keep your accelerometer sufficiently still and be the last player remaining. Try to jostle your opponents’ controllers while protecting your own! When the music plays in slow-motion, the controllers are extremely sensitive to changes in acceleration. When the music speeds up for, this threshold becomes less strict, giving the players a small window to dash at their opponents. If the player’s controller is ever moved beyond the allowable threshold, that player loses.

You should definitely check out this link to their page which has a few videos that sold me 100% on it and caused me to buy extra Move controllers (for a total of 6 now) in anticipation of its release.

Data Scientist at Wikipedia