Skullcandy SLYR Xbox One Headset Review

If you’re like me, you’re constantly looking for a good gaming headset to compliment the incredible games of this generation. Over the last month, I had the opportunity to take Skullcandy’s latest headset for the Xbox One, the Slyr, for a test run. The good news is the headset manages to impress even in the face of some minor setbacks. To give a little background, I’ve gone through a ton of gaming headsets in my gaming career. As someone with a spouse, there have definitely been times my wife doesn't the surround sound blaring at 7AM on a Saturday. Well, actually, that happens all the time. And as I look to the future and know that kids are coming at some point, I’m constantly looking for the best way to take in my favorite hobby without letting the whole neighborhood know I’m being taken down by dragons.

Out of the box, the Skullcandy Slyr was absolutely made with the Xbox in mind. The black and green color scheme absolutely pops and from an aesthetic standpoint, it’s not my style. The good news is that I’ve seen the Halo version and it's a much better looking headset. The black and green scheme doesn’t make it easy to leave out and about without my wife quickly hiding it away from guests.

Aesthetics aside, let’s get into the Skullcandy Slyr. It’s a wired headset that comes with the adapter for the Xbox One controller. That’s a big plus over some of the Slyr’s competitors in the sub-$100 price range that don’t come bundled with the adapter. However, if you were thinking of using this for the Playstation 4, that won’t happen as the adapter is slightly different from the retail Xbox headset adapter. The headset has a game and voice button that lets you prioritize the audio you want to hear. There's also a normal volume control system that includes a giant Skullcandy button in the middle that mutes your voice. The adapter works well although I found switching between game and voice didn’t do a lot in most games I tested, just a slight variance in the two audio levels.

The Slyr as a gaming headset is sort of middle of the road. I found the headset itself to feel flimsy. Although I never experienced any issues in the month I tested the headset, I worried about its long term sustainability. The one positive I can say is it’s easily one of the lightest over the ear headsets I’ve used. That helps if you’re playing a game for long stretches. In the past, I’ve found my head/ears would get tired but I didn’t have an issue at all with the Slyr. That might have been the trade-off Skullcandy was looking to make with this device. Needless to say the lightweight and the really well put together fabric earmuffs make this a really comfortable headset to wear.

Now to the most important part of all: performance. In terms of audio quality I’d say this is right in the middle of the pack. If you’re looking for 7.1 surround sound this isn’t your device. However if you’re like me and are just looking for a device to use when the wife/family/neighborhood doesn’t need to hear you taking down the Nazi’s singlehandedly then this is a good option. Overall, the sound was crisp but I experienced some minor interference issues whenever I got too close to my Xbox One. That could just be my setup though and not the fault of the headset. Chat quality is actually extremely good. I tested the headset out with friends and their immediate response was a detectable improvement my voice quality.

For a sub-$100 Xbox One gaming headset this is one of the best on the market. It doesn’t feel top-of-the-line and isn’t priced that way either. It’s a really well designed headset that packs in just enough to make it a headset I’d recommend. Looking at the marketplace, this is one of the top entry-level headsets available for the Xbox One right now.  This means you'll have to fork over at least another $100 to get to the next level. If you’re in the market for a sub-$100 Xbox One headset this is a really great option. Just make sure you get the Halo edition because it's much more pleasing to the eye.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.