Blood, Sweat, and Pixels is an easy recommendation for any fan of games who craves more insight into how their favorite sandboxes are crafted.
We're back with our third and final installment of our editors most anticipated games of 2018. If you missed it, Part 1 & Part 2 went up earlier this week and cover a slew of amazing games. That's not all. We've got five more games that our editors are excited for in 2018. Give it a read.
On Monday we posted the first five games in our most anticipated games of 2018. Today we're back with five more from five different editors. We'll be back at the end of the week with our third and final part of our most anticipated games of 2018 round up. Until then enjoy a look at some of the most exciting games of 2018.
Welcome to 2018. We here at Darkstation are back in full swing and are ready for another great year of video games. As we do every year, we asked our editors to tell us which game they were most excited for in the upcoming year. Today is our first of three posts with our most anticipated games of 2018.
Although 2017 will probably not be looked at fondly by most for its political and social turmoil. It sure was an amazing year for video games to come in and provide an incredible escape from it all. All three major platforms had an amazing year and one that I think when we look back on in a decade will go down as one of the best years in video games ever.
No one has ever complained that the age of sail naval battle genre has been over-saturated, so I was looking forward to spending some time with Abandon Ship, now in early access. Snagging some mechanics from FTL, a Kraken or two from Pirates of Caribbean and iconography from 19th-century maps, Abandon Ship seems to be sailing along well towards a full release.
In addition to what so far looks to be an engaging open-world campaign in Montana, Far Cry 5 will also sport an arcade mode featuring a level editor and 6-on-6 PVP multiplayer. I was able to test out Far Cry Arcade at the same Ubisoft event where I got to preview the main game. I was not prepared for what I witnessed.
Ubisoft’s Far Cry 5 is less than a month away, and I had the opportunity to return to its rural open world at a preview event. For those unacquainted, Far Cry 5 takes place in the fictional Hope County, Montana. Joseph Seed, also known as “The Father,” has taken over the land with his cult, the Project at Eden’s Gate. His siblings John, Jacob, and Faith – the “Heralds” – each control a region. You play as a junior deputy who is tasked with helping the resistance put an end to the cult’s influence.
“How would you improve upon the greatest isometric RPG ever made?” If you are as much of a fan of Pillars of Eternity as I am, then you may find yourself pondering this question. On April 3, Obsidian Entertainment intends to give us their answer when they release of Pillars of Eternity 2: Deadfire. With the 2015 masterpiece Pillars of Eternity, Obsidian Entertainment finally delivered some excellent gameplay to augment their traditional strengths of storytelling and dialog. It was a groundbreaking achievement for a studio that, until then, was best known for unorthodox expansion packs and sequels.
Mental health is a mature subject, one that needs to be treated with care if used as a material for a genre typically associated with big explosions, burly men, and questionable armor design. My moment with Anamorphine, a first-person puzzle game developed by Artifact 5, was fascinating because of how it put me in the shoes of Tyler, a man suffering from the effects of post-traumatic stress.
Kingdom Come: Deliverance is shaping up to be a humongous game that promises the moon. Though it seemed daunting, I found myself chomping at the bits to play more because I’m attracted by its granular interaction and the mechanics of a world that exists on its own whether or not you choose to directly participate.
I had the opportunity to play Ubisoft’s upcoming Far Cry 5 at a preview event. The demo took place after the liberation of Fall’s End (previously seen at E3), so I had free reign to explore the Holland Valley region, a massive landmass covering about a third of the game’s world. Creative director Dan Hay emphasized that in that region alone, there were 10-15 hours of narrative content, not including the roughly 30 additional hours you could spend exploring it.
The long and short of it is, PlayStation Experience easily dominates the senses with the latest and greatest games featuring explosions, loud guns, and war cries. That’s what made playing The Gardens Between a real joy. A quiet adventure, The Voxel Agents developed a surreal puzzle adventure starring best friends Arina and Frendt who, for reasons unknown, have become slaves to time.
I won’t lie: Super Daryl Deluxe was probably the strangest game I tried out at this year’s PlayStation Experience. The game, developed by the two-man team of Dan & Gary Games, is an oddball adventure about Daryl, a slack-jawed high schooler who finds himself at the center of an interdimensional conspiracy involving self-help gurus, an underground textbook market, and friendship-starved computers.
Earth is in danger! A malevolent AI has launched a devastating attack on our home planet using a fleet of deadly spaceships. A motley resistance organization with a love of big, outlandish weaponry are all that stand in the way of Earth’s total annihilation. Terrible Posture Games (Tower of Guns) and Grip Digital have teamed up to create Mothergunship, an action-oriented shooter which proves that the best offense is a great defense. I got to spend some hands-on time with Mothergunship at PlayStation Experience in Anaheim, California and walked away with the urge to play a lot more.