We're back with our third and final installment of our editors most anticipated games of 2018. If you missed it, Part 1 & Part 2 went up earlier this week and cover a slew of amazing games. That's not all. We've got five more games that our editors are excited for in 2018. Give it a read.
On Monday we posted the first five games in our most anticipated games of 2018. Today we're back with five more from five different editors. We'll be back at the end of the week with our third and final part of our most anticipated games of 2018 round up. Until then enjoy a look at some of the most exciting games of 2018.
Welcome to 2018. We here at Darkstation are back in full swing and are ready for another great year of video games. As we do every year, we asked our editors to tell us which game they were most excited for in the upcoming year. Today is our first of three posts with our most anticipated games of 2018.
Although 2017 will probably not be looked at fondly by most for its political and social turmoil. It sure was an amazing year for video games to come in and provide an incredible escape from it all. All three major platforms had an amazing year and one that I think when we look back on in a decade will go down as one of the best years in video games ever.
This is one of those years where every game even in the runner-up list could easily be in a conversation for the number one spot every other year. The industry was just on fire this year, with swaths of great releases of all shapes and sizes, giving everyone more options for what to play than they know what to do with.
Mental health is a mature subject, one that needs to be treated with care if used as a material for a genre typically associated with big explosions, burly men, and questionable armor design. My moment with Anamorphine, a first-person puzzle game developed by Artifact 5, was fascinating because of how it put me in the shoes of Tyler, a man suffering from the effects of post-traumatic stress.
Kingdom Come: Deliverance is shaping up to be a humongous game that promises the moon. Though it seemed daunting, I found myself chomping at the bits to play more because I’m attracted by its granular interaction and the mechanics of a world that exists on its own whether or not you choose to directly participate.
I had the opportunity to play Ubisoft’s upcoming Far Cry 5 at a preview event. The demo took place after the liberation of Fall’s End (previously seen at E3), so I had free reign to explore the Holland Valley region, a massive landmass covering about a third of the game’s world. Creative director Dan Hay emphasized that in that region alone, there were 10-15 hours of narrative content, not including the roughly 30 additional hours you could spend exploring it.
The long and short of it is, PlayStation Experience easily dominates the senses with the latest and greatest games featuring explosions, loud guns, and war cries. That’s what made playing The Gardens Between a real joy. A quiet adventure, The Voxel Agents developed a surreal puzzle adventure starring best friends Arina and Frendt who, for reasons unknown, have become slaves to time.
I won’t lie: Super Daryl Deluxe was probably the strangest game I tried out at this year’s PlayStation Experience. The game, developed by the two-man team of Dan & Gary Games, is an oddball adventure about Daryl, a slack-jawed high schooler who finds himself at the center of an interdimensional conspiracy involving self-help gurus, an underground textbook market, and friendship-starved computers.
Earth is in danger! A malevolent AI has launched a devastating attack on our home planet using a fleet of deadly spaceships. A motley resistance organization with a love of big, outlandish weaponry are all that stand in the way of Earth’s total annihilation. Terrible Posture Games (Tower of Guns) and Grip Digital have teamed up to create Mothergunship, an action-oriented shooter which proves that the best offense is a great defense. I got to spend some hands-on time with Mothergunship at PlayStation Experience in Anaheim, California and walked away with the urge to play a lot more.
The idea is that players will take the role of captain on the airship Freelancer and take part in ship-to-ship combat for fortune and glory in The Arena. Bow To Blood struck a powerful nerve with me because I felt like I was playing a hybrid of Star Trek Bridge Crew with the sailing portions of Assassin’s Creed 4: Black Flag. Moving the Freelancer feels really great--it’s not zippy as a starfighter nor does it lumber about like a huge capital ship like the Galactica. The maneuverability of the airishp strikes a great balance that makes it a dream to fly.
There are dozens of train, transportation and building sims on the market but Tracks: The Train Set Game has definitely found a very specific niche and is "on track" to filling it quite successfully.
The Guild 3 has something going for it; the idea behind it is so bright and inspired, but it just fails to be properly executed. As for right now, it's a horrible mess and virtually unplayable.
Idle Champions of the Forgotten Realms looks to deliver a unique Dungeons and Dragons experience in a way that no other kind of game really can.