The deluge of AAA titles coming later this year just got a little less crazy. Ken Levine broke the news today that Bioshock Infinite would not only be absent from E3 and Gamescom, but wouldn’t be released until at least February 26, 2013. He hinted that this is the start of a lengthy information blackout regarding the game, which leads me to suspect they’re making some rather large changes late in its development cycle.
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February”, said Levine, creative director at Irrational Games.
Whilst it’s a sad plot twist in the making of a game that was already shaping up to be one of 2012’s biggest and best releases, it’s clearly a decision they have come to after some tough consideration. It may be a little while before we reap the rewards of this delay, but as long as they deliver on their promise and make Infinite a bigger and better release than we have already seen it will all be worth it in the end.