Preview: inFAMOUS: Second Son

This past Monday in Santa Monica I had the privilege of attending the Sony February Showcase where among many games they were showing off inFAMOUS: Second Son. As we approach the late March release for Second Son we have seen a fair number of trailers and screenshots released and so far I think the consensus is, the game is shaping up nicely.

This was the first time I personally had any hands on time with the game. But before we get there we the press had a quick demo of the piece of the game we were going to check out. The main focus point for the presentation was the ability to choose between good and evil. This sounds like it will be a big pillar for the overarching Second Son experience. They promised very different experiences whether you choose the good or evil path. How this impacts the overall experience is still to be determined but it did seem really neat from the short snippet I got to play.

First things first, the game is downright gorgeous, from cutscenes to gameplay, it looks great. The most impressive aspect to me was when I quickly shot up a couple buildings and just glared out on the rest of Seattle. It gets me giddy just thinking about the expansive environment and how much time I will be spending exploring when the full game is released. The small piece I played had one major decision, and quite a bit of combat. For those that enjoyed inFAMOUS 2 you will feel right at home with the control scheme. It has a very familiar loose feel that allows you to put combinations together. Being evil requires far less precision and allows you to just let loose havoc, where taking the good path means you have to ensure your hitting the bad guys and not innocent civilians.

In the brief time I had with Second Son I was immediately drawn in. If they let me play the demo again I probably would have totally done it. The open world is massive and gorgeous, the controls remain impressive, and all indications are that it is going to be an incredible addition to the PS4 this March.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.