Hello, and welcome to Darkstation.
The site you’re reading now is, in several ways, a phoenix, newborn from a long line of games writers whose names most of us will never encounter. Darkstation has been in the game blogging business for over a decade, passed from one group of dedicated players and writers to another, and while most of the staff now are unfamiliar with their ancestors, one thing has remained the same: Darkstation is where the enthusiasm of a small group of gamers comes to hone itself into a respectful, articulate, and reliable critical voice that trades on its dedication to the medium, and its desire to find new ways to discuss and celebrate gaming.
To that end, our reviews will look largely familiar, in form, to the kind of criticism that can be found in many other venues: we use a ten-point scale, given in five-star increments, and employ a freeform review format. However, subsuming each of the different voices who have united here under one specific, codified approach to reviewing games would be antithetical to our militia-style approach to games coverage. We want our reviews to reflect the values of our writers, in both utility and taste, not simply a guide for what’s good or bad presented under a site banner. In light of this, readers can rely on our reviews for three things: honest, diverse critical opinion; carefully peer-edited work; and a simple score system that will bridge the gap between the writer’s opinions and the critical stance of the site at large.
Bearing all this in mind, we have drafted a brief outline showing the merits of each scoring level. In addition to this, we welcome questions and discussions about each of our reviews, be they within the site or elsewhere. Above all else, each member of Darkstation is here to grow in their ability to discuss games, and to do so in a way that benefits everyone kind enough to read our work.
The Darkstation team
Exemplary in every aspect, videogames that earn five stars define their genre and must be played.
Falling ever so shortly of greatness, titles awarded with four stars are still worthy additions to any videogame library
Neither bad, neither good; three star games tend to be those that stick to the middle of the road with competent design and mechanics, while at the same time making no attempt to step out of their own shadow.
Rough around the edges, two stars indicates a gameplay experience that begins to buckle under the weight of its own problems, be they conceptual or technical.
Damaged. Videogames with a one star ranking are unplayable, suffering from a myriad of problems that make the title an exercise in frustration and a waste of time. These are games to be avoided.