Bioshock on the Xbox 360 was one of the most critically acclaimed games of last year, but I never got to play it. I was extremely excited to give this game a try, but had a few concerns given the fact that it is a port. It represented the new generation of video game storytelling, and told a tale of morality in a way rarely seen. Did PS3 owners get the fantastic experience 360 users got last year, or did it all get lost because of a faulty port? Read our full review to find out…


Bioshock is a FPS, which to some people means it is supposed to be a very limited and predictable experience, but Bioshock reinvents much of the formulaic elements of the genre. It incorporates puzzles and RPG elements along with some great shooting. The game never really feels long or boring at all. The game is also challenging without being frustrating with certain parts requiring more skill than others.

It is tough to say any negative things about Bioshock’s gameplay because it is so well designed and balanced. Everything is fun and enjoyable, and the combination of interesting guns and unique plasmids (special powers that you get in the game to either help you complete puzzles or take down enemies faster) is great.

Where many games fail Bioshock excels by completely integrating gameplay and story. This is done through things we see through locked doors behind glass, audio diaries, and from the surroundings and atmosphere.


Bioshock was hailed as one of the best looking games of last year, and fortunately the PS3 version is no exception, and unlike many other ports is just as good looking as the original. At first look the game looks fantastic, but when you look closer, there are better looking games out there. Now this is definitely not a complaint about the game because it looked absolutely stunning last year when released, but to say the least it still holds up well against competition.

Atmosphere is an idea rarely seen in games, at least as a main concern, but in Bioshock it is king. Everything found in Rapture (the underwater city setting of Bioshock) looks like it was put there for a reason, and completely part of the underwater world. Every environment is unique and interesting, and each one feels like a part of the fantastic story.

Often times when a game is originally made for a certain console and then is brought to the other performance is the biggest part that is left behind (remember The Orange Box?). Fortunately Bioshock performs great on the PS3 with little or no slowdown, and works just as well as the 360 version.

Fun Factor

The fun factor of Bioshock is placed mainly in the fact that the game delivers an experience that is almost never seen in games, and that is one that is consistently entertaining, but also tells a phenomenal story. It’s extremely exciting and very fun, and rarely lets up throughout the whole game. It is plenty fun to shoot up the countless number of enemies the game throws at you, but to actually care about what happens to the characters in the story is something that sets it above other games.


Bioshock is an absolutely fantastic game and one of the best of this generation first on the 360, and now just as good on the PS3. What you get is an almost flawless combination of visuals, story, and gameplay. It should also convince anyone who thought the FPS genre was getting tired that there can still be great advances in the gameplay. PS3 users get the same great experience that 360 users did last holiday season, and that is as good of an achievement as anyone could have expected. I have to recommend this game to anyone with a PS3 who did not play the game before or want to pick it up again.

Note: The downloadable content was not available at the time of review.