Deformers is a bit of a mess; the matchmaking is slow, the game is buggy, and it overall lacks enough content to keep players invested in the game. As a multiplayer shooter game, it definitely has its merits, but there are many problems. During my first few minutes with the game, I was less than enthralled with the options that were given to me. There isn’t much to do aside from playing your typical Deathmatch mode over and over again. It’s not bad, but the lack of variety doesn’t help redeem a game with ridiculous connection and matchmaking issues.
Deformers is solely a multiplayer game, but there aren’t very many people playing it. This has made it a bit difficult to review this since it was literally impossible to find a match at some points. The premise is simple. You’re a cute little blob creature that is placed in an arena in order to kill all of the other blob creatures. You can change your costume and dress up like an alien or a pancake, but since nobody is playing the game, it's hard to unlock any other costumes. There is also a class system that changes your ranged attack speed, rolling speed, defensive capabilities, melee damage, and things of that nature. It’s a neat addition to see in the genre, but again, the game is much too buggy for any of that to matter anyway.
The biggest issue is definitely the fact that nobody is playing the game. I’m sure I sound like a broken record by now, but honestly, the game isn’t so bad that it should have such a small player base. The problem lies in the connection issues and lack of game modes. For most people, it gets boring playing the same old Deathmatch mode game after game. Personally, I would have enjoyed having a stable connection that didn’t boot me out of the game mid-match or cause me to rubber band across the map in a few instances. Overall, this is the biggest problem with the game; nobody is playing multiplayer, and there is no single player campaign.
On the bright side though, the game is absolutely gorgeous. It’s colorful, bright, vibrant, andcertainly quirky. The art and gameplay have a unique sense of humor without the need for dialogue or narrative. This isn’t to say that it’s not cheesy because it can seem a bit over-creative at points, but it is definitely a good thing to have when the market is littered with hyper-realistic shooter games.
Other notable points of the game are the physics that are implemented into the game. Aside from rolling or shooting your opponent, you can also fling them off of the map to score an elimination. Think Super Smash Bros. with blobs, but they also have HP and can be eliminated through combat. The physics engine generally works pretty well and can lead to interesting control dynamics. If you’re falling off of the ledge, you can quickly fling yourself toward the arena in an attempt to save yourself. This can add a lot of different strategy to the game when it comes to figuring out how to eliminate your foes.
Despite the amount of cool and interesting features this game has, the game isn’t enjoyable, and it never wants to work properly. Deformers is pretty interesting in concept and really changes up the arena-based shooter genre with quirky graphics and unique gameplay elements. But the game is mostly broken, and all of the players have pretty much already abandoned ship. For a thirty dollar game, I couldn’t ever recommend giving it a go. It’s a waste of time and money, to put it quite simply. If the bugs were cleaned up and the game was free to play, I could see Deformers standing on its own as a pretty decent game. Perhaps if they also added some additional content or single player modes, it could hold a bit more value, but I don’t think it could save the game. Ultimately, considering the number of currently active players and lack of initiative to fix the game by the developers, I think the damage has already been done. There is simply no reason to buy this game, period.
Most of my time is dedicated to tearing apart games and movies, then telling you what I think about it. I've been a gamer since birth, practically born with a controller in my hand. I've always spoke my mind, so critique was a natural fit. Twitter: @Jsrf38