Forgotten Realms: Demon Stone

Overview

Mention adventure titles, and we’re blessed with so many creative notions and worlds. Some take us through the arctic; others take us to the future, and some to the past. In Forgotten Realms: Demon Stone, they take you to the world of Dungeons and Dragons, in this hack and slash third person action adventure. Can Stormfront Studios capitalize with Demon Stone? Read our review to found out!

Gameplay

Forgotten Realms: Demon Stone has you in the role of three main characters. Each with their own unique skills and backgrounds, which gives you plenty of diversity in the game. First we have Rannek who is a warrior who is haunted by memories of prior failures. Then we have Illius a master magician, and finally we have Zhai, the stealth master of the three. So we have three characters obviously contributing in their own way to the group with their special skills. Right from the very beginning of the game the three are thrown together unto an adventure that will really test each and every one of them. As you progress throughout the games you will learn more and more about each character’s past and more about each one of them.

One thing I noticed right away with Forgotten Realms: Demon Stone was that this was a game created to be able to pick up and play. For those of you who have played Lord of the Rings: Two Towers you will feel right at home with this game. As you will see right from the get go this game is a full hack and slash adventure that involves some strategy but mostly a whole lot of combos and button mashing. Each character controls a little different from each other, which does give you some more variety in the gameplay.

Switching between your teammates can be done by a touch of a button and you can switch through each character as many times as you want. You will find at many times that certain characters are more successful against certain enemy types. So as you play the game more and more you will find that certain characters match up better with certain enemies, which become the strategy in the game. There are other times in the game in which character is going to have to be used to slay an enemy, which are some of the more demanding aspect of the game.

The one problem I had with this part of the game is the computer AI, which I think wasn’t done as well as it could have been. Many times throughout the game you will see your teammates standing around like they are waiting for something. What it all comes down to is the mere fact that they don’t do what they are supposed to, and that is work as a team.

In the later parts of the game you will have to try a little bit harder than you will in the beginning of the game as the games level of difficulty does rise a bit. But on the unfortunate side this is not all that hard of a game. Forgotten Realms: Demon Stone has few distinct strategies that will work from Chapter 1 all the way up until Chapter 10. Once you get the hang of the game you will realize that there isn’t a whole lot of strategy involved in the game. Instead of adding strategy to the game they just throw more and more enemies your way to try and up the difficulty level. Any gamer who has some experience with hack and slash action titles won’t necessarily have an easy time with the game but it won’t be all that challenging either.

The combat in the game works pretty well and gives you plenty to look at. Stringing combinations together in the game can be done the same way that you would do in any hack and slash action games. But when it is all said and done you will just be repeatedly mashing the buttons on you Dual Shock 2 controller until all the enemies are slain.

Overall Forgotten Realms: Demon Stone had the potential to be great with a solid storyline, and gameplay that could you can see had the potential to be something great but instead was plagued by poor computer AI and a lot of button mashing. The game is still good but not anywhere close to its full potential.

Graphics

If there was one thing about Forgotten Realms: Demon Stone that really stood out more then anything else it would have to be the graphics in the game, as they really provide the game with some very impressive visuals.

Playing through Forgotten Realms: Demon Stone; one of the first things I noticed was how well the developers used the camera angles to their advantage. Many times in games we see the camera angles in tight corridors working against the game but in the instance we see a game that uses them to their advantage. With these camera angles they make the environments although somewhat small look quite large and grand. With that being said the camera angles aren’t always perfect which can lead to some minor problems.

The environments themselves like I said earlier are quite tight but do look pretty detailed. The trio in my opinion was probably the least noticeable in the game, as they don’t seem to have all the detail that you would expect them to. Overall the game is a good-looking game that comes very close to being great.

Fun Factor

When I first started up Forgotten Realms: Demon Stone I really was enjoying myself I though sure the game does involve a lot of button mashing but it seems quite enjoyable. But as you play through the game more and more I started to realize that things start to become repetitive. By the later chapters the only thing keeping the game going was the interesting storyline. To top it all off the length of the game is quite short and there is literally no reason to go through it and play it again.

Overall

Overall Forgotten Realms: Demon Stone could have been a great game given a little more depth and better computer AI. The graphics were very close to being great and the controls were very respectable. For those of you Dungeons and Dragons fans out there wondering if this game is worth the purchase I would have to tell you rent it as you could probably finish it during the rental period.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.