I.R.I.S. is a motorcycle built to be a martial arts assassin for a private company. She now has a new sense of awareness and a strong desire to go to the Freedom bike rally in Scottsburg, Indiana. With her circuits and common sense fried, she eludes company henchmen and security guards as she heads to what might be her final destination. However, she isn’t alone in her travels as she has dragged along her mechanic, Pablo as her unwilling companion in this adventure. He tries to talk some sense into I.R.I.S. but she keeps misinterpreting his pleas for help. I.R.I.S has to fight off a variety of enemies who attempt to capture her and even defend herself from S.P.I.K.E. who has been tasked to search and destroy her. S.P.I.K.E. is also an assassin motorcycle but with a more psychopathic personality.
Throughout the game, there are several quick time events and live-action cutscenes. In the cutscenes, Freddy Rodriguez portrays Pablo alongside a real I.R.I.S and S.P.I.K.E. The live-action shots felt like they didn’t add much to the story and simply marked the end of level. It was great to see a real version of I.R.I.S. and Pablo, but I was then transported back to the game only to start over the same kind of mission that I had previously completed. The missions grow very repetitive throughout the levels and the boss fights. I found that during some of the quick time events, your actions don’t really change the outcome of that particular level. Leave the controller or keyboard alone and events will play out as they should with or without your interference. The game will lead you to the same part regardless of your participation. I believe your score for that part of the level is affected and you might get an “F” for the lack of fast-action clicking.
It felt like the progression of difficulty wasn’t very challenging at all until you reach the boss fight. The game appears to slack off in providing obstacles that don’t penalize the player further than a bad score for that part of the level. The boss fights grow just as repetitive as the normal fighting. Don’t get me wrong, I like destroying enemies with a self-aware ninja motorcycle, but it felt like a grind. I didn’t have to do much outside of my button mashing strategy consisting of “attack, attack, evade.” Unfortunately, I couldn’t do my usual mash of running around in circles and “confusing” the boss.
You can engage in mid-air fighting with certain types of enemies. Defying gravity allows you to rack up combo points and destroy enemies pretty quickly. I figured it didn’t really matter what combination of buttons I used as long I kept mashing. Although Pablo wants to get away from the crazy motorcycle, you can utilize him as a human boomerang or to swing him around and smash enemy bikers with his wrench. He makes himself pretty handy when you’re in mid-air, where he can help you get more combo points.
The fun runs out after a few levels of beating up enemies and mid-air combos. It attempted to keep my interest by introducing various enemies throughout, but the gameplay grew stale quickly with its repetitive fighting missions and combinations. I liked the idea of controlling a motorcycle that can beat the crap out of enemies, but the controls held it back. There was an overall feeling that you could only do so much before you’ve done everything.