NCAA Gamebreaker 2003

NCAA Gamebreaker 2003

Overview

Well once again; are you ready for some college football? It’s that time of year again, and with the start of the NCAA Football season, come a new wave of NCAA football games. 989 Sports knew they had a tough road ahead of them if they were to pass Sega’s NCAA Football 2k3 and EA’s NCAA Football 2003, this year for the best NCAA game. The previous installments of the series have been pure flops, and Gamebreaker follows that sad, sad path.

Gameplay

When I first got look at Gamebreaker this year, I already got an idea that it would be similar to Sony’s Gameday 2003, although I was not ready for an exact replica of the game. There are very few differences between the two, and for the most part the play exactly the same.

Now if you’re not familiar with Gameday’s Gameplay, here are a few of it’s faults. The first is how simple it is to break off and scramble with your quarterback for twenty yards. College football is more of a running game then passing, but the quarterback should not be able to go off for long gains every time you scramble. The second fault I saw was that the computers defense never seemed to pick the right plays. When I ran it seemed like they were playing Zone, and when I bombed one out, they were playing a 4-3 defense. These little things can add up to make up one bad problem.

Gamebreaker also lacks in a few other areas. I have always found creating a school was the best way to go about playing a franchise mode. Well there is no Create a School mode in Gamebreaker, and there is really only a create the player mode that isn’t very customizable.

Gamebreaker on paper looks rather impressive with 117 Division 1-A Teams and Stadiums, 66 All Time Teams. I personally really like the sixty six all time teams, which allows you to play with some of the best teams of all time. This year’s Gamebreaker also includes the ability of the new hot routes, which lets you change your receivers patters at the line of scrimmage.

Gamebreaker is pretty easy to control if you have played any football game before. It’s really pretty simple, and goes by the football control standards, so anyone who has played Madden can jump right into a game of Gamebreaker.

The commentary of Gamebreaker wasn’t as bad as I thought it would be. Keith Jackson is teamed up with Tim Brandit to bring you the play by play. The commentary was not half bad, but there will always be some receptiveness to them. Most of the comments go along with what is going down on the field, which is a nice little feature.

The sound effects down on the field are also not half bad, they sound pretty realistic, but they do not always happen at exactly the right time.

Graphics

Gamebreaker has never been known for it’s graphics, and it shall stay the same this year. Gamebreaker really does a great job on the lighting of the helmets, but I think that the developers need to look more at the big picture and not just at the little special effects. The players really don’t look as sharp as the players in EA’s and Sega’s NCAA games.

The game is at its best before the play starts, once the action starts, the graphics take a huge downfall and Gamebreaker then takes a back seat to it’s other two competitors.

Fun Factor

Gamebreaker is one of those football games that really is just a way behind the head of the pack, and there really isn’t anything overwhelmingly fun compared to the others. There is nothing new in Gamebreaker that hasn’t been done before.

Overall

Gamebreaker has taken the right path to create a better Gamebreaker game but it still has to many flaws to suggest anyone to purchase it. There is just not enough there to really give you any reason to buy it.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.