No rest for the wicked. Having battled ghost pirates two times before, naval museum curator Sarah Black faces her greatest challenge yet. The notorious sea-devil himself, Davy Jones, captures Sarah’s daughter Cory, leaving no other choice than to follow the ghastly seafarer back to his island. Much to Sarah’s horror, Cory tries to escape her predicament by making a dark pact with Davy Jones. The initiative is always welcome, but who would teach teenagers not to strike a deal with the devil?
Nightmares from the Deep 3: Davy Jones completes the trilogy of nautical ghost stories, told as casual adventures in a typical Artifex Mundi style. The first game in the series was a bit forced and disjointed, but the sequel was an exciting run the gauntlet. I was happy to find out that Davy Jones closes Sarah’s story on a high note. While it’s not as thrilling as the predecessor, it’s a competent romp through the usual assortment of casual adventure tricks and treats of puzzles, hidden object scenes and minigames. They all serve each other in not only to save Cory’s ass, but revealing the mystery of a beautiful ghost girl and Davy Jones’s secret.
The game is structured well. There are lots of things to do and many objectives open at the same time, so there’s always something to inspect. There’s no chance of getting bored or being completely stuck. I found most of the puzzles and minigames pretty easy, though. Puzzles solved by items were pretty consistent and the minigames effortless to comprehend. Then again, I’m a seasoned adventure gamer, so it’s a matter of perspective, really. A couple of playthroughs are required for the completionists out there, as some trophies rule each other out. Minigames and hidden object scenes can be alternatively played as Mahjong, and there are trophies for that too.
The story might not be anything special, but it’s exciting and surprisingly emotional. It’s a charming idea that the ghost girl and Davy Jones parallel Sarah and Cory. The skeletal ghosts of the pirates still living in the cursed island spice up the story nicely. Self-ironic banter of this literal skeleton crew is always amusing. As usual, there’s a bonus chapter to play after completing the main campaign. It picks up straight where the story was left off, and concludes the saga for good. If there were too few hidden object scenes in the main game, there’s a plethora of them to be found in the bonus chapter. There was also, rather surprisingly, a moral choice to be made along the way. It would be quite wonderful if there were more of those in the future Artixex Mundi games.
The presentation is of a high-quality throughout, even if some cutscenes are technically a bit muddy. The graphics paint sinister yet colorful vistas of the pirates’ immortal realm. I also liked the representations of Davy Jones and the ghost girl. They were easily better illustrated and rendered than characters in most other Artifex Mundi games. I’m almost certain, though, that the backing music was already heard in the first game in the trilogy! Within Artifex Mundi’s staple, and casual adventures in general, Nightmares from the Deep 3: Davy Jones is an enjoyable and relaxing diversion to daily chores. No sudden deaths or time limits, just an involving mystery with plenty of ghost pirates. That’s quite a nice mix, I’d say.
Video game nerd & artist. I've been playing computer and video games since the early 80's so I dare say I have some perspective to them. When I'm not playing, I'm usually at my art board.