Snipperclips Plus DLC Review

The original Snipperclips was a nice surprise during the Nintendo Switch’s launch. The cute cooperative gameplay and innovative puzzles made me smile. Nintendo and developer SFB Games’ Snipperclips Plus DLC picks up where the first left off, adding two more worlds, a new way to play each stage, a new mode, and a handful of minigames. While the new puzzles don’t expand much on the working formula, they cleverly test players who may have found the base game too easy.

The DLC’s gameplay doesn’t deviate much from the original Snipperclips. You, and ideally a partner, control Snip and Clip, two U-shaped paper thin creatures that can cut each other by overlapping their bodies. And you’ll need to be creative with the shapes you make in order to solve the tricky puzzles, like making hooks to bring down orbs or scoops to carry objects.

In fact, you’ll need to be even more imaginative than ever, because these new puzzles are difficult. The worlds included in the DLC are technically numbers 4 and 5, so they’re a good deal harder than the base game’s final batch of challenges. It felt good to rack my brain with its devious and wacky puzzles, like creating a traffic jam to reorient cars and force-feeding a fly into a bird’s mouth. But with added difficulty also came more frustration. For the first time in my Snipperclips experience, there were a few puzzles that my co-op partner and I could not grasp. Either they required such intense coordination that it no longer became enjoyable, or they were so vague that we weren’t quite sure what we were being asked to do. Luckily, for every dud, there were at least five entertaining levels surrounding it.

I wish the game had more truly novel ideas, though. Out of 30 puzzles, eight are derivatives of concepts introduced in the first world. That said, a particular set of stages in the fifth world were some of the freshest head-scratchers yet. You have to cut out a shape on paper, push a lever to materialize it into a 3D object, and use that creation to somehow hit a switch. It was the kind of utter genius I’ve come to expect from this series.

Once the credits rolled, I longed for more. The DLC pack’s new Random Shapes option gives you one new way to replay levels, including those from the base game. Instead of having the standard U-shapes, Snip and Clip spawn as randomly generated figures, such as ice cream scoops, hourglasses, or perfect circles. It’s a lovingly goofy concept, though it doesn’t add much to the game, since you usually end up trimming each other down anyway. It may appeal most to completionists since beating each level with Random Shapes yields a new rainbow checkmark to signify success. It’s a neat way to get back into the old levels, but not much more.

The new Stamp Mode, while more fluff than anything, is a relaxing change of pace. It’s essentially the Snipperclips version of Microsoft Paint. You and up to three local friends are given a huge canvas to color in using the U-shaped figures as stamps. I adore that you’re given free rein to do as you please. You can trim Snip and Clip into custom shaped stamps to make beautiful paintings. Or you can go hog wild and cut each other up while stamping the page to make a more interpretive work of art. It includes a built-in photo option so that you can pose with your creation. It’s a simple concept that fits in with the game’s wacky creativity.

There are three new multiplayer minigames. Roundup is a simple Mario Party-esque game where each player must gather flies into their section. While it’s entertaining, it goes against the game’s basic tenet of snipping your friends up. The more you trim them, the easier it is for them to collect flies.  Keepaway falls more in line with the spirit of Snipperclips. Each player must balance a button on their bodies while trying to push their opponents’ buttons off. Of course, the game quickly becomes a madcap race to cut each other into oblivion. Lastly, Territory is basically Stamp Mode mixed with Splatoon; whoever stamps the largest area wins. This easily became my favorite of all available minigames, transforming a relaxing mode into an all-out brawl.

One of the biggest complaints from the original was that controlling both Snip and Clip in single-player wasn’t very fun. This is still the case, even more than before, due to the new puzzles’ heavy reliance on meticulous coordination. While I’m sure it’s possible to complete them solo, these levels were designed for two players.

Presentation-wise, the DLC carries on the colorful aesthetics of the first with even more fun themes based on comics and toys. In particular, I liked the comic design, which adds thin outlines to everything for visual flair. The new music is cute, though it doesn’t sound too different from the base game. As before, it’s the characters’ hilarious facial expressions and sound effects that sold me on the artstyle. I couldn’t help but laugh every time either Snip or Clip made a mischievous face and chuckled.

The Snipperclips Plus DLC is a solid choice for anyone who enjoyed the original. Unfortunately, some levels feel rehashed and others are downright annoying, so it’s not as fresh or accessible as the base game. But the majority of the game’s 30 challenges keeps its penchant for creative multiplayer wackiness alive. The new modes and minigames enhance the package, making this a fairly good deal for the asking price. If you haven’t yet tried Snipperclips, the full Plus collection functions like a complete game, and it’s worth trying out with friends.

I am a lifelong gamer, having grown up with Nintendo since I was young. My passion for gaming led to one of the greatest moments of my life, my video game themed wedding!