I don’t know how many times I have said this, but I can guarantee you all it’s been a lot - games based on movie licenses seem to have the hardest time becoming good video games. For example all of the Star Wars games that are actually based on the movie licenses have been sub par experiences, leaving all of us wondering why they can’t just get it right. Well now they are on their last Episode and this one really being the climax of them all. So can Lucas Arts make Star Wars Episode III: Revenge of the Sith a worthwhile video game experience? Read our full review to find out!
For those of you who haven’t seen the movie by now (which is probably like one or two of you) I first have to ask you, where have you been? With that being said, Star Wars Episode III: Revenge of the Sith is based solely off the movie, and its entire storyline is derived right from it. For those who haven’t seen the movie yet, the game is filled with spoilers, so I would definitely recommend seeing the movie first for that reason, and the fact that the game seems to leave out a lot, which makes the games storyline seem disjointed and confusing. I say this because had I not known the storyline of this game before playing it I would honestly wonder what was going on.
So beyond the story, what is this game all about is a question I am sure most of you are wondering. Well, basically you have the typical flow of events that has cut scenes that is followed by action sequences that then leads to more cut scenes. The action in the game tries to do what we have been wanting out of Star Wars games from the very beginning, and that is make great use of the light saber. Well for the most part I have to say that the developer’s implementation of this weapon was actually quite impressive in the game and manages to really get the "wow" factor out of using the light saber.
One problematic area of previous games in the franchise is the controls, which just feels to clunky and unresponsive. That has been remedied in this iteration, as the controls are now smooth and solid. I never once had any sort of issue with the game’s control scheme as it is easy to pick up. That makes that one less thing to worry about in the game.
Ok, so far so good, right? Well not everything is as peachy as they may seem, as the game does suffer from some problems. Although the combat system in the game works great, the computer AI in this game, mainly the droids, are, for lack of better word, stupid. For most of the game you will be fighting against these unintelligent druids, who after a while become more of a chore then a worthwhile challenge. Not only that but by using the light saber to block attacks you can easily make your way through levels blocking and killing, blocking and killing, and maybe getting hit once or twice the whole level.
Another problem the game has is in the camera angle, which at times can get in the way of the action on the screen. I can’t say that this is a terrible problem for the game, but there were some times that I thought the developers should have spent more time tweaking and making the camera work with the player more then it did.
The single player mode is pretty short too, ranging from four to six hours, depending on how good of a gamer you are. With that being said, the developers did give us quite a bit of extra content, which includes a co-op mode and a duel mode, both of which I really enjoyed. In fact, I must admit that I had a lot of fun with the simplicity of the duel mode, and although I would have loved to see better co-op support, what was offered was enjoyable.
Overall the gameplay of Episode III is pretty much a love or hate affair. Some gamers will find it impressive, whiles others would hate it. For me, I was impressed because of the fluid action of the game and the extra features, which for me did enough to make playing the game worthwhile. Now with that being said, of course I was still pretty disappointed that some of the problems in the game were not fixed before the game was released.
To be quite honest with you, all Star Wars games have never been one to impress me in the visual department. I always thought they could be a lot better then what they were. With Episode III, it seems to me that the developers really did a much better job then we had seen in years past. To begin with, the frame rate in the game was very smooth, and from my experience with the game I saw very little if any slowdown throughout the entirety of the game.
I think what impressed me the most though about the visuals of Episode III was the great detail in basically every aspect of the game. The character models may not be the highest rendered in the world of gaming, but from my point of view they really did a great job of getting the job done. The game as I mentioned isn’t very long but the environments in the game really do a great job of recreating some of the more memorable scenes of Episode III and in my opinion did a solid job of it.
Overall the visuals may not be the best the PS2 has seen but from my viewpoint the PS2 got a very nice looking game in Episode III.
I think out of all the sections, I am having the most difficulty deciding the score for this part of the review. My reason for this is because of all my mixed feelings towards this game. The single player was fun but it had its problems. And the extras in the game were entertaining but to be honest they don’t last all that long. So with all of this wrapped up into one game, I still have to say that being able to use the force and the light saber in this game was entertaining. I just wish it could have lasted a lot longer then it did.
Star Wars Episode III is really one of those games that can be compared to a roller coaster in many ways. It has a lot of upsides and a lot of downsides, but in the end it just depends on whether you like roller coasters. With that analogy, Star Wars fans are going to love this game and everyone else is probably going to find that it could have been a lot better. I think the best thing for everyone to do is rent this game as it doesn’t have the longevity of a purchase, but will be great for the week-long rental period.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.