Terminator 3: The Redemption

Overview

It was a little over a year ago when Terminator 3 first made its way into theatres worldwide. The movie did pretty well in the box office, and in my mind was a very good movie. The movie’s release was accompanied by the multi-platform Terminator 3: Rise of Machines, which was absolutely dreadful. But now Atari is back with the T3 franchise, this time with Paradigm Entertainment in Terminator 3: The Redemption for the PS2.

Gameplay

Many times in my reviews over the past three to four years I have been given tons of games that have movie licenses very few of them actually doing something with it. Now Atari goes with its second try at the Terminator license after the first one ending up in a complete disaster. So you may ask how does this one turn out? Better.

Similar to the last Terminator game, Terminator 3: The Redemption follows the same sort of Terminator plotline as before. You play as the "Governator" himself (Arnold Schwarzenegger) who goes back in time to save John Conner, the future hero of the human race. One of the biggest driving factors behind Terminator 3: The Redemption is the storyline as it provides some different twists and turns to give gamers a new type of T3 experience.

At first glance, The Redemption seems as though it’s just another third person shooter, but in fact it’s quite different. You do have your missions on foot, but actually a good portion of the missions is done with you driving or you shooting from a vehicle. There are fourteen missions in the game, which shows you that it’s not entirely long, but it does spread these three gameplay types rather nicely, giving you a little taste of everything.

To start with, the on-foot missions have to be the worst action sequences of the bunch, as they really don’t have a whole lot to them. This is the one part of the game that does not feel overly polished and instead feels very rough. Right when you start in these sorts of action sequences you can just feel that the game didn’t have the fine-tuning it truly needed to be successful. You have your hand-to-hand combat that basically is just a bunch of button mashing along with your guns that are at least a little bit more successful. Overall though I was surprised the developers didn’t spend more time fine-tuning this portion of the game.

Luckily for us T3 fans out there the driving portions of the game fairs a whole lot better then the on-foot. The driving missions in the game vary on their objectives, which really gives you plenty to look forward to when these types of missions pop up. Also the game has the missions in which you will be shooting from different vehicles. These missions at first are a whole lot of fun but as time goes by these missions also start to become quite repetitive and in fact lose their flavor pretty quick.

One of the best parts of The Redemption is the mere fact that the game is not easy. It will take quite a bit of time and practice to get a lot of these missions down to a science. This does help to bring the length of the game a little bit longer then it would have been with less difficulty. There are just so many ways in which you can mess up and end up getting yourself killed in a mission that you really have to be quite careful.

There is some split screen co-op action to be found in the game, which basically has you and a friend side by shooting down enemies as quickly and efficiently as possible. But to be quite frank your not going to be spending a whole lot of time in this mode as it sort of drags on a bit.

Overall, it has to be said that The Redemption is a whole lot more successful the Rise of the Machines. It does a good job of making a game that is playable, enjoyable, and challenging. The only downsides are the lack of polish that can be found at sections of the game.

Graphics

When I looked back at the graphics of Rise of the Machines, I sat back and laughed once more at wondering why they would even let that game go out onto store shelves. And with that being said you compare that game to now this The Redemption, you find a game that really has had a lot of time spent on it.

The Redemption is a game that most of the time moves at a very fast pace and when this occurs the game actually handles extremely well. In many cases we have found games to struggle with fast pace, but The Redemption keeps a nice steady frame rate throughout. The only time I would complain about the games graphics is during the on-foot missions where things do start to look sort of clunky. The environments in which you roll around in are very nicely done with plenty of detail for the speed you travel at. The character models themselves support some pretty good detail as the face models seem to be well constructed.

Overall I was impressed with how well the frame rate held up in the game. There was very rarely any slow down at all and the attention to detail was good almost all the way across the board, and to top it all off the damage effects were very nicely done.

Fun Factor

The one thing that really disappointed me with The Redemption was the mere fact that there wasn’t more to the co-op mode. The game had the potential to create a "good" multiplayer game. They didn’t need to go for anything great, just something more enjoyable then what was provided. Besides that the amount of story in the game was definitely a big plus for the game and the gameplay itself, like mentioned above, was a mixed bag. To me the game started off with a good head of steam but coming down the home stretch I felt as though the game just need some more oomph behind it.

Overall

The Redemption had a much better outing the Rise of the Machines, but still didn’t do quite enough to take full advantage of the great movie license. With that being said fans of the movie will enjoy the very detailed storyline invested into the game, and others will find the game to be quite challenging. It would make for a great rental for anyone looking for a nice difficult third person action game.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.