Overview

Sony has never been shy to bring unusual or "different" games to both the Playstation and the Playstation 2. We have seen so much more variety on these consoles then we ever saw on any of the others, and this is true with games like Katamari Damacy, which is so different but extremely enjoyable at the same time. Today we are going to look at a game that you probably wouldn’t find on the Xbox and Gamecube, which is an interesting turn-based strategy game. Can Trapt continue to be a great turn-based strategy game? Read our full review to find out!

Gameplay

Now Tecmo may not have had a whole lot of success with previous adventure games in terms of sales, but their games weren’t half bad. In Trapt, you have a sort of scary/horror sort of storyline that places you in the role of Princess Alura, who has just been framed in the murder of the King. The story itself is not one of the stronger suits for the game, as it doesn’t ever really take itself overly seriously, nor does it ever really want to be more then just a minor part of the core game.

What is weird about this game is that your character is really pretty limited in terms of abilities and skills. Basically she is only capable of is setting traps, hence the name of the game. Basically you have a few different kinds of traps at your disposal, including wall traps, ceiling traps, and floor traps. This is really the only sort of variety the game offers, because outside of the different traps, you will find yourself doing the same thing over and over again, with really no rhyme or reason.

Basically each level you go on starts off by setting these traps, and then lure your enemies into those traps. That is literally all you do in this game. At first glance, this seems like a brilliant idea, one that has never been done before. The biggest problem I had at the beginning was that the game started out very easy and didn’t really require all that much strategy to win the levels, but as time progressed things definitely became more and more difficult.

There really isn’t much more to say about the gameplay, as it never changes throughout the game. In fact you will continue to do the same thing by just planting your traps, luring your enemies into the traps, and go onto the next level. I am not sure why there could not be more to the game than just this. And if the developers just wanted to stick with this simple concept, they needed to really continue with this idea and expand upon it. The gameplay itself was not bad and did do exactly what it set out to do, so in that sense it was a job well done. However for the user the game just gets tedious after a few hours of play.

Graphics

Visually the game struggles as well, showing uninspiring details throughout. The character models in this game are mediocre and so are the environments, which don’t provide a whole lot to the game either. In the end Trapt just looks good enough to get the job done, but really doesn’t manage to pull off anything more than that.

Fun Factor

At first I will honestly say that I really enjoyed what was going on in Trapt, especially the strategy and the planning that went on in each mode. But as time progresses, the wow factor this game slowly fades away and becomes too overused with no efforts undertaken to add more to the gameplay. In the end, the game starts out fun, but never really manages to bring any variety to the experience. In the end, this make the whole thing pretty lackluster.

Overall

Trapt started with a great idea, as I don’t think I’ve ever played anything quite like it on the PS2. I really loved the whole idea of setting traps and luring your enemies into them, as seeing them get what they deserve was very satisfying. However, the game never expanded on that great idea by adding more variety to break the monotony of the proceedings. Trapt is a great choice for those daring to try something different, even when the fun lasts just for a while.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.