Call of Duty: World at War

Call of Duty: World at War

Overview

With last year came one of the best shooters of all time Call of Duty 4: Modern Warfare. Disagree? Your the small minority, this was also one of the best selling franchises in recent years and it seems to just continue to grow. Lately we have seen a rotation of developers with Infinity Ward and Treyarch putting out every other Call of Duty title. Treyarch has been on the lesser end of quality for the Call of Duty titles and there was a growing concern for the move back to WWII with their latest shooter, Call of Duty: World at War. Was this move back to the WWII a deadly one for the series, or is it a fresh breath of Nazi air? Read our full review to find out.

Gameplay

I was one of the minorities who was actually excited to go back to WWII, to me its the war that never gets old to play through. In fact if you could have a bunch of different games doing the Pearl Harbor sequence over and over again I would be good with that. That is not to say that I disliked the move to the more modern combat, I just have always been a sucker for WWII video games. The question is after Call of Duty 4 was literally loathed over in praise, can there even be a market for World at War. The answer is absolutely yes.

So one thing that you should know is the Call of Duty: World at War runs off of the Call of Duty 4 game engine. The single player campaign which is about the same length as that found in Call of Duty 4 has a very familiar pacing, and a welcome one. Gone are the over the top cinematic however and back are the in game cut scenes. This move kind of hit me a few different ways but in the end it works. You will get a few classic WWII clips from the real world which help to bring things into perspective.

What do I love about World at War you might be asking? The true brutality actually gives a true idea of what it was like in this war. The sound in this game is key, and it is actually brilliant. Whether someone is getting there throat cut, or your burning out your enemies with the flamethrower the game is downright gruesome. This level of brutality really does work for a WWII game and it actually works better then I expected. The story is solid, not necessarily as engaging as Call of Duty 4, but still a great experience nonetheless.

I have to say after completing the single player experience it is not only more difficult but it is just as engaging. There are still a ton of great moments, some that literally have you on the edge of your seat. There wasn’t necessarily the same level of polish that we found last year but it is still a great experience.

There is cooperative play in the game which is fantastic, it can be played both online or split screen and just goes through the single player campaign. The only touch that was added and it was a great touch was a scoring system to see who is picking up their end of the bargain and who isn’t. This is a great mode, not necessarily all that revolutionary but adds a lot of extra replay value.

Of course there is then the multiplayer which is extremely similar to last years amazing online support. In fact not only does it have literally all the great features of last year, but it actually expands upon that feature set. There are some new modes, the level system works just as well as it did previously, and the online play is as smooth as ever. Lets just say that the online play is just as entertaining as last years outing and already is finding great success.

Graphics

Visually Call of Duty: World at War has a very familiar look and feel from last years outing, and yet does enough to make the WWII feel come through. Like I mentioned earlier the game is much more brutal then any past Call of Duty title and it comes through with beautiful visuals. One of the most appealing parts of the game is when you use the flamethrower which just tears up the bad guys and looks beautiful while your doing it. Call of Duty World at War is a beautiful game, it holds up throughout the experience, and offers up a great looking game.

Fun Factor

Call of Duty has always offered an accessible and entertaining experience and this continues with World at War. I did find that this title was a bit more difficult then past games, but this difficulty also helped to offer up a more exciting experience when playing cooperatively. The one issue I had with this game was the AI, it was difficult, but at times it was downright horrific. There are far to many times where your walking through a level and an enemy will be concentrating on one area and won’t even look, this is inexcusable. The online play is the bread and butter of the experience and will keep you occupied until the next Call of Duty game comes out.

Overall

Call of Duty: World at War I believe will surprise gamers with how complete of an experience it is. Although World at War doesn’t have the same production values as Call of Duty 4, this is a fantastic experience that should not be missed. The move back to WWII was not a bad one, and for fans of the series it doesn’t matter what time period these games are placed in, they never cease to impress.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.