E3 is over now but we have two more conference to discuss. One brought out the big guns while one was barely there. We’ll let you decide which was which. For our full write up of Sony’s conference, check out [...]
We have come to the end of E3, and last on our docket of press conferences to grade is Nintendo. Even though they didn't have an traditional E3 press conference, they still put on a Nintendo Direct. So here is [...]
June 14, 2013
E3, Features
The "Director's Cut" of Deus Ex: Human Revolution, originally scheduled to be released on the Wii U, is coming to the Xbox 360, PlayStation 3, PC and Mac. [...]
We are only a few days away from the start of E3 2013. Before our editors rest up over the weekend to mentally and physically prepare for the biggest week in video games, we had them sit down and come [...]
June 7, 2013
E3, Features
E3 is nearly here. A week from now many of our questions will be answered but today they’re still just speculation. Listen as we discuss our thoughts on what Microsoft and Nintendo will have to offer. _______________________________________________________________________________________________________ Show Hosts Jonathan [...]
Sources from within Nintendo told the Japan Times this morning that Nintendo will be making a tool for developers to port games from smartphone platforms like iOS and Android to the struggling Wii U. The anonymous sources claim that increasing [...]
Some weeks you just need sit back, relax and talk games. Such is this week’s episode. Join Brian, Joel and Allen as they discuss basically all the major news from the last month. From the Xbox Event to the purchasing [...]
March is a very interesting month for NPD numbers. Not only are there 5 weeks (to the usual 4) in the reporting period, but the end of the fiscal year means that developers and publishers are rushing to get their [...]
I’m pleased to say there’s finally a game that makes Wii U worth owning. [...]
The decent core concept winds up being entirely buried under a mountain of frustrating, annoying levels and pointlessly difficult tasks that suck the fun out of the game. It really seems like it would have worked better as a middleware [...]