Early Access

DCI 109: Fighting Puzzles - Heroes Never Lose Interview

In this episode we talk to Osama Dorias of Magic Pants Heroes Never Lose: Professor Puzzler's Perplexing Ploy

DCI 109: Fighting Puzzles - Heroes Never Lose Interview

DCI 99: Get Psyched - Gunscape Interview

In this episode we talk to Kyle Orth of Blowfish Studios to discuss their upcoming game, Gunscape.

DCI 99: Get Psyched - Gunscape Interview

DCI 55: A Gang of Monkeys - Secret Ponchos Interview

What else would the developer behind Secret Ponchos, one of the mini indie gems on display by Sony at E3 2013, be called besides Switchblade Monkeys. Nothing, that's what. In this episode of DCI with talk to the creative director of Secret Ponchos to discuss important thing like what ponchos are and why they're secret as well as what a logo with a monkey holding a switchblade should look like. And the game too; we talk about the game.

DCI 55: A Gang of Monkeys - Secret Ponchos Interview

DCI 54: Big Bags of Blood - Wrack Interview

Wrack is a first person shooter that is all about guns, speed and blood. It basically says "screw you" to that last 15 years of shooters. In this episode of DCI we talk with game creator Brad Carney about the inspiration of the game as will as what the subject of what Quentin Tarantino's next film should be. Hint: it involves blood. And bags. Big bags.

DCI 54: Big Bags of Blood - Wrack Interview

DCI 47: NeverEnding Story - Block Story Interview

In this episode Brian and I spoke with Ron Jenkins and Paul Pacheco of Mind Block about their game Block Story.Block Storyis a voxel -based crafting/building RPG with an emphasis on story and question.  For more information about Block Story check out the links below.

DCI 47: NeverEnding Story - Block Story Interview