Greenlight

DCI 118: Space Oddity - The Artful Escape of Francis Vendetti Interview

In this episode we talk to Johnny Galvatron of Beethoven and Dinosaur about the studio's inaugural game, The Artful Escape of Francis Vendetti.

DCI 118: Space Oddity - The Artful Escape of Francis Vendetti Interview

DCI 117: Poo, Uh, I Mean, Sir - Arcadian Atlas Interview

In this episode we talk to Becca and Taylor Bair, the brother/sister duo behind Arcadian Atlas

DCI 117: Poo, Uh, I Mean, Sir - Arcadian Atlas Interview

DCI 103: Tally Ho! - For The King Interview

In this episode we talk to Colby Young of IronOaks Games to discuss their new game, For The KingFor The King is a turn-based roguelike that looks to recapture the magic of table-top RPGs and is in the middle of it's Kickstarter campaign. For more information, checkout the links below.

DCI 103: Tally Ho! - For The King Interview

DCI 101: Space Cadet - Hyperspace Pinball Interview

In this episode we talk to Chris Haag, the developer behind Hyperspace PinballHyperspace is a pinball game with shooter mechanics... or, a shooter with pinball mechanics. Either way, it involves lots of flippers, combos, tilting and boss battles. For more information, checkout the links below.

DCI 101: Space Cadet - Hyperspace Pinball Interview

DCI 100: Super Ink Boy - INK Interview

In this episode we talk to Alejandro Hitti  of ZackBellGames to discuss their recently released game, INK. INK is a platformer in the vein of Super Meat Boy with the twist that the world is invisible until you paint it. For more information, checkout the links below.

DCI 100: Super Ink Boy - INK Interview

DCI 98: Shenanigandary - Crashlands Interview

In this episode we sit down with the brothers behind Butterscotch Shenanigans, Sam, Adam, and Seth Coster, to talk about their latest game, CrashlandsCrashlands is a creation-action game where you make fetus-packs to restore your youthful flesh...and finger-paint buildings into existence. For more information, checkout the links below.

DCI 98: Shenanigandary - Crashlands Interview

DCI 94: Delving Deeper - Venture Forth Interview

In this episode we talk to Jeremy Ingham of Arclight Worlds to talk about Venture Forth.

DCI 94: Delving Deeper - Venture Forth Interview

DCI 86: Creepy and Kooky - FrightShow Fighter Interview

In this episode we speak with Jeff Brown, Gus Fink and Doug Kavendek about FrightShow Fighter,  a bizarre 3D fighting that recently finished a successful Kickstarter. The game is currently on Steam Greenlight. For more information, checkout the links below.

DCI 86: Creepy and Kooky - FrightShow Fighter Interview

DCI 68: Quirky Quirks - Go To Bed Interview

Setting out to make a game on not-one-but-two platforms in two month is a crazy prospect. Actually accomplishing that is even crazier and that's exactly what the team at Tocuhfight Games did with Go To Bed: Survive The Night, a game that tasks you with keeping away the baddies and help a young survive until dawn (i.e. through the night).In this episode, I speak with Nathan Meunier, one of the co-founders of Touchfight and developers behind Go To Bed. For more info on the game , check out the links below.

DCI 68: Quirky Quirks - Go To Bed Interview

DCI 66: Thankless Turkeys - Immortal Empire Interview

Combing XCOM and Diablo might sound odd on paper, but seeing it in action makes a lot of sense. In this episode we talk to Jesse Attard about Immortal Empire, a turn-based dungeon crawler that does just that. The game is being made by Tactic Studios, a two-man studio London Canada, and it's in the middle of it's Kickstarter campaign to bring the game from browser to Steam. You can checkout the  Kickstarter and even play the full game in the links below.

DCI 66: Thankless Turkeys - Immortal Empire Interview

DCI 61: Saving Your Bacon - Bacon Man Interview

Bacon. That's all you really need to know about this interview. Bacon is great; bacon is everything that wholesome and right in this world. Now, for the first time ever, you get to play a video game staring that most perfect of meats. In this interview we speak with Neal Laurenza of Skymap games to discussion Bacon Man, his inception and the Kickstarter that is fueling him...or is it the bacon that is fueling Kickstarter?

DCI 61: Saving Your Bacon - Bacon Man Interview

DCI 45: Punny Patriots - Supreme League of Patriots Interview

In this episode I had the chance to talk to Phil Ings of No Bull Intentions about his game Supreme League of Patriots. Patriots is a comedic point and click adventure game that seeks to provide challenging puzzles, a fun story and plenty of political jabs and jokes. For more information aboutSupreme League of Patriots check out the links below and definitely check out the video.

DCI 45: Punny Patriots - Supreme League of Patriots Interview

DCI 25: Ring Around the Runners

 We recently got to sit down with E.C. Dryere, co-founder of Triple B Titles and co-developer of the incredible ambitious Ring Runner: Flight of the Sages to talk about the game, it's development, Kickstarter and what's next for the studio.

DCI 25: Ring Around the Runners

DCI Ep. 11: A Knightly Kingdom of Kickstarterers

Recently we had the pleasure of speaking with Frank Cefalu and Diego Roldan of Animus Interactive to talk about Kingdom of Knights, a new massively-multiplayer-strategy game. KoK is currently being kickstartered and is well on it's way to being funded.

DCI Ep. 11: A Knightly Kingdom of Kickstarterers

DarkCast Ep. 83: Interview with WitchBeam

Recently Brian and I got to talked with two developers at WitchBeam to talk about their recently announced game, Assault Android Cactus. The game is a twin-stick shooter and bullet-hell hybrid. It's currently on Steam Greenlight and will be available for PC. From what we played, it seems like a really slick game with a lot of promise. 

DarkCast Ep. 83: Interview with WitchBeam

DarkCast Ep. 77: Interview with KJ Poh

Stream's Greenlight service is positively bursting with new and amazing looking games. One of them is Dusty Revenge. Recently I was able to sit down with KJ Poh, the game's lead designer, and talk about the game as well as their recently started Kickstarter campaign. 

DarkCast Ep. 77: Interview with KJ Poh

DarkCast Ep. 72: Interview with Phillip Meyer

The Legend of Zelda is one of the oft used sources of inspiration. Recently we were able to sit down and talk with Phillip Meyer about his game King Voxel, the "Zelda clone"to end all other Zelda clones.In this week's episode we discuss all manner of facets of what it's like to develop such a game, submit it to Greenlight and much more. 

DarkCast Ep. 72: Interview with Phillip Meyer