Puzzle

DCI 65: Fishy Physics - Triggerfish Drill Sergeant Interview

Given that fish have already devised a way to create and sustain public education, it's only natural that a full blown army is next. Triggerfish Drill Sergeant sees such a really come too pass. In this interview talk to Tyler Dodd,  than behind Triggerfish. We discuss making the transition into game development, how you balance a puzzle game and accounting. For more info, checkout the links below.

DCI 65: Fishy Physics - Triggerfish Drill Sergeant Interview

DCI 56: Awesomepants - Road Not Taken Interview

What do you get when you cross roguelikes, block puzzles, '90s nostalgia and Robert Frost? Why, you get Road Not Taken of course. In this episode of DCI we talk to Pat Kemp, designer on Road Not Taken,to discuss the game but more importantly that trailer. Because oh my god, that trailer.

DCI 56: Awesomepants - Road Not Taken Interview

DCI 32: Believing is Seeing - Believe the Game Interview

Recently we had the chance to talk to Mitch Sorenson about his game BelieveNot only that,we were able to speak with him on the day the  Kickstarter for Believe launched.  For more information about the game or the folks behind it, check out the links below.

DCI 32: Believing is Seeing - Believe the Game Interview

DarkCast Ep. 79: Interview with Ryan Casey

Kickstarter is proving to be quite an interesting experimentallowing long dormant developers to return as well as offer small teams a different way of releasing their projects. Pandora: Purge of Pride from High Class Kitsch is one of the latter. We recently were able to sit down with Ryan Casey, one of the team's four members, and talk about the game as well as Pandora and their recently started Kickstarter campaign. 

DarkCast Ep. 79: Interview with Ryan Casey