dci

DCI 25: Ring Around the Runners

 We recently got to sit down with E.C. Dryere, co-founder of Triple B Titles and co-developer of the incredible ambitious Ring Runner: Flight of the Sages to talk about the game, it's development, Kickstarter and what's next for the studio.

DCI 25: Ring Around the Runners

DCI 24: Lamp Punch, Activate!

Generally we discuss video games but every now and then something else catches our eye and we get offered an interview that we simply cannot pass up. So is the case with our talk with Adam Ellsworth, co-founder of  8-bit Lit. 8-bit has been working on the Question Block Lamp (it's a lamp shaped like a block with a question mark on it, go figure) for some time now and the fruits of their labor are now available for all to purchase and own.

DCI 24: Lamp Punch, Activate!

DCI 23: Narwhals... FROM SPACE!

In this episode of DCI Brian and I speak Jan Kozlowski, designer at Breakfall, which is yet another neat little studio in the apparently happening town of Ottawa. Breakfall is currently in the middle of their Kickstarter for Starwhal: Just the Tip

DCI 23: Narwhals... FROM SPACE!

DCI 22: Dieselpunk Contra-Craft

In this episode of DCI Brian and I speak Evan Hahn, co-founder and Senior Systems Engineer at Snowed in Studios. Snowed In is currently in the middle of their Kickstarter for WindForge, a cross between MinecraftContra and steampunk... well, technically it's dieselpunk, which is apparently a thing. For more information about Snowed In or WindForge, checkout the links below. 

DCI 22: Dieselpunk Contra-Craft

DCI 21: Planes, Trams and Zelda Concerts

In this episode of DCI Brian and I speak with the man behind The Legend of Zelda 25th Anniversary Symphony, Jason Michael Paul. In the interview we discuss the subsequent The Legend of Zelda concert series, Symphony of the Goddess, as well has his upcoming tour, Replay. Which, I will go ahead and tell you, I'm uber excited for. 

DCI 21: Planes, Trams and Zelda Concerts

DCI Ep. 20: World Domination Through Goo

In this episode of DCI Brian and I chat with Marcus Kruger, Chairman of Goo Technologies. Goo is currently launching it's web-browser focused graphics engine and a campaign to inform developers about the tools available with Goo. The campaign is called Goo Create. 

DCI Ep. 20: World Domination Through Goo

DCI Ep. 18: First World Game History

In this episode of DCI I speak with Jeanette Garcia and Daryl Rodriguez, the people behind a new documentary about the history of video games. The documentary, called World 1-1, is to be the first in a series  and will cover the early year of video game up to the first Nintendo console. It is currently in the middle of its Kickstarter. 

DCI Ep. 18: First World Game History

DCI Ep. 15: Brain on Brain Violence

In this episode of DCI we bring you two exciting things! There is of course our interview but we also bring out new DCI theme song. Hope you like it. This week we're talking to False Prophet of Twisted Jenius as we discuss their first game, Twisty's Asylum Escapades.

DCI Ep. 15: Brain on Brain Violence

DCI Ep. 11: A Knightly Kingdom of Kickstarterers

Recently we had the pleasure of speaking with Frank Cefalu and Diego Roldan of Animus Interactive to talk about Kingdom of Knights, a new massively-multiplayer-strategy game. KoK is currently being kickstartered and is well on it's way to being funded.

DCI Ep. 11: A Knightly Kingdom of Kickstarterers

DCI Ep. 03: Like Tooth & Claw, but with more Steampunk

In this episode of DCI Brian and I talk with Kerey Roper of Riveting Games. They're currently hard at work on their debut title, Tooth and Cog, whichis currently in the middle of it's Kickstarter campaign.

DCI Ep. 03: Like Tooth & Claw, but with more Steampunk

DCI Ep. 02: How to Lose a Decade

In this episode of DCI we speak with Geoff Blair and Matt Hackett, the founders of Lost Decade Games. They're currently working on Crypt Run, a dungeon crawling roguelike that is in the middle of a Kickstarter campaign. 

DCI Ep. 02: How to Lose a Decade

DarkCast Ep. 99: Interview with Marc Sanz Lopez

Kickstarter has become a great way for development teams to make their dreams reality. Recently I was able to speak with Marc Sanz Lopez, the CEO of Hail Studios, about his new game Unnamed 101

DarkCast Ep. 99: Interview with Marc Sanz Lopez

DarkCast Ep. 98: Interview with Jeff Vogel

Recently Brian and I talked with Jeff Vogel, president of SpiderWeb Software. Spiderweb has been around for nearly 20 years and is extremely proficient in making old-school  top-down RPGs. They are currently working on Avadon 2: The Corruption, the sequel to Avadon: The Black Fortress

DarkCast Ep. 98: Interview with Jeff Vogel

DarkCast Ep. 95: Interview with Kevin Bachus

Who says that arcades are dead? Well, a lot of people actually but not if Kevin Bachus has anything to do with it! Kevin is the Senior Vice President of Entertainment and Games Strategy at Dave & Buster's.

DarkCast Ep. 95: Interview with Kevin Bachus

DarkCast Ep. 94: Interview with Paul Trowe

Happy Day After Independence Day! And what better way to celebrate this day than with a talk about Leisure Suit Larry? And no, we're not talking about Box Office Bustor Magna Cum LaudeFortunately for you, earlier this week, Brian and I talked with Paul Trowe, the CEO of Replay Games Inc. to talk about none other than Leisure Suit Larry: Reloaded

DarkCast Ep. 94: Interview with Paul Trowe

DarkCast Ep. 92: Interview with SkyJoy Interactive

Recently Brian and I got to sit down with the leaders of SkyJoy Interactive to talk about their new game, Super Kid Cannon. In the process, we also discussed Kickstarter, Ouya, Windows Phones and, of course, Bill and Ted. 

DarkCast Ep. 92: Interview with SkyJoy Interactive

DarkCast Ep. 86: Interview with the Queen of Motion Capture

Recently Joel and I were able to chat with Marla Rausch, CEO Animation Vertigo.  Animation Vertigo specializes in motion capture technology for video game. In this interview we discuss what motion capture is as well as what it like having an office in the Philippines not to mention the best lightning yet.

DarkCast Ep. 86: Interview with the Queen of Motion Capture

DarkCast Ep. 84: Interview with Neil Sorens

Recently we got the opportunity to chat with Neil Sorens, Creative Direct of Pinball FX2.  We discuss the game's unique pricing scheme, the potentiality of steampunk and Highlander tables as well as what it's like to work with licenses like Star Wars

DarkCast Ep. 84: Interview with Neil Sorens

DarkCast Ep. 83: Interview with WitchBeam

Recently Brian and I got to talked with two developers at WitchBeam to talk about their recently announced game, Assault Android Cactus. The game is a twin-stick shooter and bullet-hell hybrid. It's currently on Steam Greenlight and will be available for PC. From what we played, it seems like a really slick game with a lot of promise. 

DarkCast Ep. 83: Interview with WitchBeam

DarkCast Ep. 80: Interview with Daniel DiCicco

Recently we were able to sit down with Daniel DiCicco of Zer0Sum Games and talk about his first game, Stardrive. We discuss the game's Kickstarer campaign, and it's release and why Daniel chose to use a publisher rather than venture through processes like Greenlight.

DarkCast Ep. 80: Interview with Daniel DiCicco

DarkCast Ep. 79: Interview with Ryan Casey

Kickstarter is proving to be quite an interesting experimentallowing long dormant developers to return as well as offer small teams a different way of releasing their projects. Pandora: Purge of Pride from High Class Kitsch is one of the latter. We recently were able to sit down with Ryan Casey, one of the team's four members, and talk about the game as well as Pandora and their recently started Kickstarter campaign. 

DarkCast Ep. 79: Interview with Ryan Casey