iOS

DCI 102: Infectious - Kill Me Again Interview

In this episode we talk to Alex Fleming to discuss Kill Me Again: Infectors. Kill Me Again is matching game mixed with a real-time zombie shooter.

DCI 102: Infectious - Kill Me Again Interview

DCI 98: Shenanigandary - Crashlands Interview

In this episode we sit down with the brothers behind Butterscotch Shenanigans, Sam, Adam, and Seth Coster, to talk about their latest game, CrashlandsCrashlands is a creation-action game where you make fetus-packs to restore your youthful flesh...and finger-paint buildings into existence. For more information, checkout the links below.

DCI 98: Shenanigandary - Crashlands Interview

DCI 86: Creepy and Kooky - FrightShow Fighter Interview

In this episode we speak with Jeff Brown, Gus Fink and Doug Kavendek about FrightShow Fighter,  a bizarre 3D fighting that recently finished a successful Kickstarter. The game is currently on Steam Greenlight. For more information, checkout the links below.

DCI 86: Creepy and Kooky - FrightShow Fighter Interview

DCI 79: Big Brother - Republique Remastered Interview 

In this episode we talk to Ryan Payton, founder of Camouflaj Studios and project leader on Republique. In addition to the PC port, we talk about Kickstarters and that whole Molyneux-thing. For more information about Republique Remastered, checkout thinks below.

DCI 79: Big Brother - Republique Remastered Interview 

DCI 76: Geoms and Microbes - Syn Interview 

In this interview we talk to Nick Flink about Syn, good and mad microbes and geoms. Syn is a dual-stick-style game for iOS that is now available and free to play. For more information about the game, checkout thinks below.

DCI 76: Geoms and Microbes - Syn Interview 

DCI 69: Parental Guidance Suggested - Dawn Interview 

With so many games being released the game market can be a bit of a minefield, especially the iOS App Store.  Dawn is looking to change that. In this episode we speak with Dan Olschwang, founder of Magicalis, the company behind  Dawn, an app that aims squarely at making that minefield a little less dangerous by letting parents find content appropriate games for their kids. For more information, checkout the links below.

DCI 69: Parental Guidance Suggested - Dawn Interview 

DCI 68: Quirky Quirks - Go To Bed Interview

Setting out to make a game on not-one-but-two platforms in two month is a crazy prospect. Actually accomplishing that is even crazier and that's exactly what the team at Tocuhfight Games did with Go To Bed: Survive The Night, a game that tasks you with keeping away the baddies and help a young survive until dawn (i.e. through the night).In this episode, I speak with Nathan Meunier, one of the co-founders of Touchfight and developers behind Go To Bed. For more info on the game , check out the links below.

DCI 68: Quirky Quirks - Go To Bed Interview

DCI 52: Minority Report for Victorian England - 80 Days Interview

In this episode I was able to speak with the good folk behind the upcoming steampunk iOS interactive fiction multiplayer racing game, 80 Days. Yeah. I spoke with John Ingold and Joe Humphrey, the co-founders of Inkle Studios, as well as Meg Jayanth, the lead writer on the game. For more information about 80 Days or our interviewees check out the links and the video below.

DCI 52: Minority Report for Victorian England - 80 Days Interview

DCI 47: NeverEnding Story - Block Story Interview

In this episode Brian and I spoke with Ron Jenkins and Paul Pacheco of Mind Block about their game Block Story.Block Storyis a voxel -based crafting/building RPG with an emphasis on story and question.  For more information about Block Story check out the links below.

DCI 47: NeverEnding Story - Block Story Interview

DCI 44: Memorable Tagline - TownCraft Interview

In this episode Brian and I spoke with the co-founders of Flat Earth Games, Rohan and Leigh Harris. The teams recently released a Mac version of the previously iOS exclusive TownCraft, an isometric medieval city building. For more information about TownCraft check out the links below.

DCI 44: Memorable Tagline - TownCraft Interview

DCI 35: Revolutionizing the Ace - Matt Oelfke Interview

In this episode Brian had the chance to talk to Matt Oelfke, developer and found of Laser Guided Game. He's currently working on Revolution Ace, a top-down shooter for iOS and PC. For more information about the game or Matt check out the links below.

DCI 35: Revolutionizing the Ace - Matt Oelfke Interview

DCI Ep. 05: Saving the Galaxy, One Sun at a Time

In this episode of DCI, I speak with Alex Knight of Firebrand Games to talk about they're newest game Solar Flux HD. But the conversation, as usual, doesn't stop there. We discuss Alex's history in the game's industry as well as the prevalence of violence in gaming. For more information about Firebrand or Solar Flux HD.

DCI Ep. 05: Saving the Galaxy, One Sun at a Time

DarkCast Ep. 99: Interview with Marc Sanz Lopez

Kickstarter has become a great way for development teams to make their dreams reality. Recently I was able to speak with Marc Sanz Lopez, the CEO of Hail Studios, about his new game Unnamed 101

DarkCast Ep. 99: Interview with Marc Sanz Lopez

DarkCast Ep. 92: Interview with SkyJoy Interactive

Recently Brian and I got to sit down with the leaders of SkyJoy Interactive to talk about their new game, Super Kid Cannon. In the process, we also discussed Kickstarter, Ouya, Windows Phones and, of course, Bill and Ted. 

DarkCast Ep. 92: Interview with SkyJoy Interactive

DarkCast Ep. 84: Interview with Neil Sorens

Recently we got the opportunity to chat with Neil Sorens, Creative Direct of Pinball FX2.  We discuss the game's unique pricing scheme, the potentiality of steampunk and Highlander tables as well as what it's like to work with licenses like Star Wars

DarkCast Ep. 84: Interview with Neil Sorens