roguelike

Episode 21 - Nauticrawl Interview

Jonathan talks with Andrea Interguglielmi about his new title, Nauticrawl: 20,000 Atmospheres.

Episode 21 - Nauticrawl Interview

DCI 112: Space Cannabilism - Tharsis Interview

Happy new year! In this episode we talk to Mike Roush, co-founder of Choice Provisions to discuss Tharsis.

DCI 112: Space Cannabilism - Tharsis Interview

DCI 103: Tally Ho! - For The King Interview

In this episode we talk to Colby Young of IronOaks Games to discuss their new game, For The KingFor The King is a turn-based roguelike that looks to recapture the magic of table-top RPGs and is in the middle of it's Kickstarter campaign. For more information, checkout the links below.

DCI 103: Tally Ho! - For The King Interview

DCI 94: Delving Deeper - Venture Forth Interview

In this episode we talk to Jeremy Ingham of Arclight Worlds to talk about Venture Forth.

DCI 94: Delving Deeper - Venture Forth Interview

DCI 92: Forging Ahead - Forge Quest Interview

In this episode we talk to Chase Grozdina of Open Realms about their upcoming release, Forge Quest.

DCI 92: Forging Ahead - Forge Quest Interview

DCI 82: All the Classes - Overture Interview 

In this episode we speak with Daniel Doan of Black Shell Games to discuss their newest game, OvertureOverture is ultra-hard bullet-hell, roguelike, dungeon crawler with a mind boggling 24 different character classes. For more information about the game, checkout the links below.

DCI 82: All the Classes - Overture Interview 

DCI 67: Spellbinding - Rogue Wizards Interview

Roguelike is a term  that gets thrown around a lot these days, but it's not one that is generally combined with turn-based RPG and city building. But that's exactly what Rogue Wizards is. In this episode Brian talks with Collin Day, founder of Spellbind Studios and developer of Rogue Wizards, a game that's currently in its Kickstarter campaign. For more information about the game, checkout the links below.

DCI 67: Spellbinding - Rogue Wizards Interview

DCI 56: Awesomepants - Road Not Taken Interview

What do you get when you cross roguelikes, block puzzles, '90s nostalgia and Robert Frost? Why, you get Road Not Taken of course. In this episode of DCI we talk to Pat Kemp, designer on Road Not Taken,to discuss the game but more importantly that trailer. Because oh my god, that trailer.

DCI 56: Awesomepants - Road Not Taken Interview

DCI 53: Wibbly Wobbly - Tic Toc Interview

In this episode Brian and I spoke Kyle Warwick and Mitchell Rowe of Moresome games, the developers behind Tic Toc: Time is Your SadboxTic Toc is a time travelling, platforming, rogue like, shooter that is currently nearing the end of its Kickstarter campagin. For more information about Tic Toc check out the links and the video below.

DCI 53: Wibbly Wobbly - Tic Toc Interview

DCI 52: Minority Report for Victorian England - 80 Days Interview

In this episode I was able to speak with the good folk behind the upcoming steampunk iOS interactive fiction multiplayer racing game, 80 Days. Yeah. I spoke with John Ingold and Joe Humphrey, the co-founders of Inkle Studios, as well as Meg Jayanth, the lead writer on the game. For more information about 80 Days or our interviewees check out the links and the video below.

DCI 52: Minority Report for Victorian England - 80 Days Interview

DCI 30: Year of the BearCowboy - Charlotte Seeker Interview

Recently Brian and I had the chance to speak with Joseph Hogwood, co-founder of Bearcowboy and developer on Charlotte Seeker. The game is a top-down, dual-stick shooter inspired by The Binding of Isaac and The Legend of ZeldaCharlotte Seeker is currently in the middle their kickstarter campaign. For more information about the game or the folks behind it, check out the links below.

DCI 30: Year of the BearCowboy - Charlotte Seeker Interview

DCI Ep. 02: How to Lose a Decade

In this episode of DCI we speak with Geoff Blair and Matt Hackett, the founders of Lost Decade Games. They're currently working on Crypt Run, a dungeon crawling roguelike that is in the middle of a Kickstarter campaign. 

DCI Ep. 02: How to Lose a Decade

DarkCast Ep. 72: Interview with Phillip Meyer

The Legend of Zelda is one of the oft used sources of inspiration. Recently we were able to sit down and talk with Phillip Meyer about his game King Voxel, the "Zelda clone"to end all other Zelda clones.In this week's episode we discuss all manner of facets of what it's like to develop such a game, submit it to Greenlight and much more. 

DarkCast Ep. 72: Interview with Phillip Meyer