E3 is here and the press conferences have now all concluded. Now it’s time for us to give your our thoughts on each of the major shows starting with the third conference of the week, Ubisoft.
Taking A Break From Open Worlds? by Allen
Apart from Watch_Dogs 2, it looks like this year’s catalog of Ubisoft titles has shifted away from open world experiences. That absence of Assassin’s Creed was certainly felt but I took joy in seeing a batch of titles that had a tighter, more linear focus. The company brought their penchant for goofy weirdness with them via a mostly unnecessary talk show format that interrupted really disrupted the flow of the conference. And they couldn’t resist not talking about Assassin’s Creed this year, needlessly filling up the time by hyping the upcoming film instead of, oh you know, talk about the game coming out next year. It was nice to see Trey Parker and Matt Stone come out and tell everyone that South Park: The Fractured But Whole still exists because but the amount of time they got to speak slammed the brakes on the whole event (the same happened when they brought out the guy working on the Assassin’s Creed film). The games they did show looked really interesting, some of which I got to try out at an Ubisoft Lounge event held in Los Angeles on the day of their conference. Between For Honor, Ghost Recon, the lovably insane Trails of the Blood Dragon, and Steep, Ubisoft had a nice collection of solid-looking titles that didn’t require you to climb up radio towers or search out synchronization points. And thank God for that!
Homogeneity by Jonathan Miley
As I watched Ubisofts opening video, I died a little inside. We were told it was Ghost Recon Wildlands but it could have been anything. Had they called Far Cry Bolivia or The Division: Narco State, no one would have been the wiser and that’s a real problem. Later we were treated to a Watch Dogs 2 video… which could have just as easily been a modern day Assassin’s Creed. While there were exciting bits, like finding out that For Honor has a single player mode and seeing something quite different and new with Steep, the whole thing (the games and the conference) just felt like more of the same. There were no quirky Ubiart titles, no Brothers in Armses, no Call of Juarezes, no Outlands, no Raymans, no Drivers….it was mostly just things we’ve seen before. But, Steep does look awesome. So they’ve got that going for them, which is nice.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.