Far Cry

Most Anticipated Games of 2018 – Part 1

Welcome to 2018. We here at Darkstation are back in full swing and are ready for another great year of video games. As we do every year, we asked our editors to tell us which game they were most excited for in the upcoming year. Today is our first of three posts with our most anticipated games of 2018. 

Most Anticipated Games of 2018 – Part 1

E3 2017: Ubisoft Predictions

Each year our editors sit down and make wild and crazy predictions about what we expect to at all of the press conferences at E3 2017. Although most of our predictions are just flat out wrong, every once in a while we nail them. So sit back, enjoy a nice libation, and join our editors as we discuss our predictions for each of the big conferences this year. Today we're on our fourth entry into the feature with Ubisoft, who's conference is at noon Pacific on Monday, June 12th. 

E3 2017: Ubisoft Predictions

E3 2016: Ubisoft Predictions

Leading up to the video game industry’s biggest event, we’ll be bringing you our predictions for each of the main press conferences. Today we are discussing the second to last press conference of the week Ubisoft. Their conference kicks of on Monday June 13, 1 PM PST / 4 PM EST.

E3 2016: Ubisoft Predictions

Linearity in Games Isn't Necessarily a Bad Thing

Recently here on Darkstation, an article was posted about if shooters are growing stale and predictable, and in both the article and the comments, it was echoed that people were all tired of the same thing- linearity. A lot of people seem to be of the opinion that linearity is a harmful thing in and of itself (and not just in this article), and that things get old quickly if they don't have branching paths, choices, or an open world. Linearity isn't necessarily horrible, though, and it's easy to lose what you're trying to do with a game by shoving in unnecessary open-world elements, and it can go as far as hurting the overall quality of an otherwise great game.

Linearity in Games Isn't Necessarily a Bad Thing