Darkstation 2016 Game of the Year - Artistic Awards
Yesterday we had our first overall game of the year posts here at Darkstation with the genre awards. Today though we shift gears a bit and are going to be looking at the artistic awards. These awards might have been some of the most competitive categories of the entire 2016 Game of the Year awards. So rather then delay the inevitable lets jump into the 2016 Artistic Awards.
Brandon's Top 5 Games of 2016
As the year comes to an end, I couldn’t possibly have asked for a better way to go out than with a bunch of brand new titles to look forward to in 2017. While it can be fun to look forward to new adventures, it’s also important to appreciate what we have played over the year and pick out those games that we hold in high regard. I did end up playing a hefty bunch of bad games, but lots of fantastic games also came out this year and it is definitely a bit of a challenge to choose a favorite.
Jon's Top 5 Games of 2016
2016, what a year for videogames. As time for gaming seems to shrink for me, perfectly-timed games are a rare luxury that standout among droves of games trying to pack their worlds with endless quests and side missions. In 2015 I was overwhelmed with open worlds, side quests, and 50+ hour games. In 2016, I found quite a few games that satisfied me across the board and didn’t need three days worth of game time to do it.
Grady's Top 5 Games of 2016
2016 was a year of staggering highs and disappointing lows. There weren't as many standout games as last year by a long shot, but I can genuinely say I've discovered a few new gaming obsessions this year. Though there were only a few, each of the strongest games of the year offered enough variety to make this a rewarding year for videogames overall. However, with games like Zelda: Breath of the Wild and Persona 5 being pushed into 2017, I think I will remember this as the year of game delays more than anything else.
Allen's Top 5 Games of 2016
If there was ever a year to use video games as a means of escapism, it was 2016. I don't have to go into detail into what fury the year has wrought, so I'll spend the rest of this paragraph talking about some legitimately surprising games to come out. Overall, I'm pretty happy with the range of titles that were released, surprises (and disappointments) among them. So as 2016 prepares to belch out its last breath of air, let's take some time to reflect on the games that kept me afloat during this wild ride.
Jukka's Top 5 Games of 2016
I was rather disappointed with the game year 2016. Last year we had the likes of Life is Strange, Rise of the Tomb Raider, Until Dawn and Metal Gear Solid 5: The Phantom Pain, each better in my books than anything put out in 2016. There was certainly much hype around but little substance as the year was plagued with severe lack of innovation. It felt like all we got were just sequels after sequels, most of which I think didn't live up to their predecessors despite of fat promises. On a more positive note, there was an ever-increasing number of Japanese games published on Steam, offering fresh alternatives to the Western front
Darkstation's Holiday Gift Guide 2016 Edition
We couldn't be more excited to announce or first ever Holiday Gift Guide. It's the time of year where we all struggle to find ideas for what to give our friends, family, and loved ones. That's where we here at Darkstation are here to help. We've put together a comprehensive gift guide for everyone in your family.