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Linearity in Games Isn't Necessarily a Bad Thing

Recently here on Darkstation, an article was posted about if shooters are growing stale and predictable, and in both the article and the comments, it was echoed that people were all tired of the same thing- linearity. A lot of people seem to be of the opinion that linearity is a harmful thing in and of itself (and not just in this article), and that things get old quickly if they don't have branching paths, choices, or an open world. Linearity isn't necessarily horrible, though, and it's easy to lose what you're trying to do with a game by shoving in unnecessary open-world elements, and it can go as far as hurting the overall quality of an otherwise great game.

Linearity in Games Isn't Necessarily a Bad Thing