Darkstation Presents: Our Favorite GTA
Like it or not, Grand Theft Auto III changed the world. Rockstar’s 2001 opus spearheaded the evolution of open world game design, incorporating mechanics that many didn’t think to use. Since then, Rockstar has continued to churn out hit after hit, taking players into caricatures of the country’s most famous cities. They also proved that imitation was the sincerest form of flattery, as dozens of developers began making games set within open world environments in order to reap the benefits of a new genre. With the release of the first trailer for Grand Theft Auto V, we here at Darkstation thought this would be the perfect opportunity to discuss our favorite games in the franchise. After going through our list, tell us what your favorite game is in the comments!
Most Anticipated Games of 2013 – Part 4
We have reached our forth and final installment of our Most Anticipated Games of 2013. We have covered some amazing games but this final installment still has some truly exciting titles to look forward to in 2013. Make sure to check them out and let us know what you think!
Most Anticipated Games of 2013 - Part 1
In many ways 2013 is a bit of an unknown for the video game industry. Will new consoles be released? What games can we expect for those new platforms? Will the Wii U have a bounce back 2013? All of these questions still remain to be answered and yet there are still a ton of great games we do know about. So to get us excited for 2013 our editors sat down and discussed their most anticipated games of 2013.
Looking Back at Season 1 of The Walking Dead
If you haven't noticed by our reviews of The Walking Dead episodes, we here at Darkstation.com are big fans of what Telltale has done with their first season of The Walking Dead. So we got our editors to sit down at their keyboards, put away the tissues, and talk about their overall impressions with the first season. Please beware though this post contains **full spoilers** for the first season of The Walking Dead.
The Backlog: Alpha Protocol
Alpha Protocol is a game that has always intrigued me with its premise and it's ambition. It sounded like a dream combination: Obsidian's talent for writing mixed with a cocktail of Bond, Bourne, and Bauer. Despite my love for RPGs, I unfortunately passed over the game at it's release due to the poor initial response. I decided to give the game a shot after reading a couple of interesting threads about it.
The Backlog: Yakuza 4
I am endlessly fascinated by the Yakuza series even though I’ve never played the first two and only have few hours of Yakuza 3 under my belt. What attracts me to the franchise is how it takes the open world formula of Grand Theft Auto and wraps in a delicious layer of Japanese culture. Yakuza 4 brings players back to Kamurocho, a fictional recreation of Japan’s red light district in Shinjuku, and grants the player free reign to experience the sights, sounds and tastes of what the bustling city has to offer.
Linearity in Games Isn't Necessarily a Bad Thing
Recently here on Darkstation, an article was posted about if shooters are growing stale and predictable, and in both the article and the comments, it was echoed that people were all tired of the same thing- linearity. A lot of people seem to be of the opinion that linearity is a harmful thing in and of itself (and not just in this article), and that things get old quickly if they don't have branching paths, choices, or an open world. Linearity isn't necessarily horrible, though, and it's easy to lose what you're trying to do with a game by shoving in unnecessary open-world elements, and it can go as far as hurting the overall quality of an otherwise great game.
Mass Effect 3 Editor Impressions Round-Up
Last week was an exciting week for us here at Darkstation and for gamers all over the world. Of course we are talking about the release of Mass Effect 3. It took our staff by storm and we had to get as many editors that we could pry away from the game to give their impressions on the experience so far. And as you might also expect they seem to really be enjoying it.
What the Next Batman Game Should Be
Batman: Arkham City was an amazing game. The game reviewed highly and has already sold millions of copies just being on the shelf for a couple of weeks. Now that many of us have completed the Arkham City storyline, we are left wondering where the series can go from here. Myself, as well as my fellow staff, have some ideas about the direction the next Batman game should take. I promise to be vague on the story of Arkham City and will not spoil anything major to the storyline.
Is GameFly Worth the Money?
GameFly launched in September of 2002 as a games rental service available through its website. Users were able to sign up and pay a monthly fee, either $15.95 or $22.95, and receive one to two games respectively. GameFly was a welcome alternative to other brick and mortar videogame rental services because GameFly allowed subscribers to keep the game for as long as they wanted and return it without any late fee.