Darkstation Presents: Our Favorite GTA
Like it or not, Grand Theft Auto III changed the world. Rockstar’s 2001 opus spearheaded the evolution of open world game design, incorporating mechanics that many didn’t think to use. Since then, Rockstar has continued to churn out hit after hit, taking players into caricatures of the country’s most famous cities. They also proved that imitation was the sincerest form of flattery, as dozens of developers began making games set within open world environments in order to reap the benefits of a new genre. With the release of the first trailer for Grand Theft Auto V, we here at Darkstation thought this would be the perfect opportunity to discuss our favorite games in the franchise. After going through our list, tell us what your favorite game is in the comments!
Most Anticipated Games of 2013 - Part 1
In many ways 2013 is a bit of an unknown for the video game industry. Will new consoles be released? What games can we expect for those new platforms? Will the Wii U have a bounce back 2013? All of these questions still remain to be answered and yet there are still a ton of great games we do know about. So to get us excited for 2013 our editors sat down and discussed their most anticipated games of 2013.
Looking Back at Season 1 of The Walking Dead
If you haven't noticed by our reviews of The Walking Dead episodes, we here at Darkstation.com are big fans of what Telltale has done with their first season of The Walking Dead. So we got our editors to sit down at their keyboards, put away the tissues, and talk about their overall impressions with the first season. Please beware though this post contains **full spoilers** for the first season of The Walking Dead.
The Backlog: Alpha Protocol
Alpha Protocol is a game that has always intrigued me with its premise and it's ambition. It sounded like a dream combination: Obsidian's talent for writing mixed with a cocktail of Bond, Bourne, and Bauer. Despite my love for RPGs, I unfortunately passed over the game at it's release due to the poor initial response. I decided to give the game a shot after reading a couple of interesting threads about it.
Linearity in Games Isn't Necessarily a Bad Thing
Recently here on Darkstation, an article was posted about if shooters are growing stale and predictable, and in both the article and the comments, it was echoed that people were all tired of the same thing- linearity. A lot of people seem to be of the opinion that linearity is a harmful thing in and of itself (and not just in this article), and that things get old quickly if they don't have branching paths, choices, or an open world. Linearity isn't necessarily horrible, though, and it's easy to lose what you're trying to do with a game by shoving in unnecessary open-world elements, and it can go as far as hurting the overall quality of an otherwise great game.