E3 2019: Watch Dogs Legion
Legion feels huge, ambitious and I can’t wait to really dig into the type of systems and gameplay mechanics it has to offer. I’m also looking forward to exploring the city of London. Knowing how much work went into creating the facsimile of San Francisco in Watch Dogs 2, I’m keen on stepping through every nook and cranny this sprawling virtual city.
E3 2019: Disney Tsum Tsum Festival
Disney Tsum Tsum may not have mass appeal as, say, Fortnite or the like. However, it’s a fun enough puzzle game that younger audiences and Disney fans are sure to enjoy. And because the Switch doubles as a great handheld platform, you can take your tsum tsums where ever you go.
E3 2019: Daedalic Entertainment Showcase
Independent publishers like Daedalic Entertainment are always fun to visit at E3 because you really don’t know what they’re going to be bringing to the table. As a publisher, they are in a position to pick up and market games easily missed amongst the din of the big AAA publishers.
E3 2019: LEGO Star Wars The Skywalker Saga Preview
When it comes to attending E3, a lot of appointments are scheduled that I don’t have names for. They usually pop on my spreadsheet with words like “Unannounced Title” or “Unannounced Casual title.” What information I do know is who the publisher or developer is and sometimes, it’s easy to infer what the game might be. In this case, I was scheduled for “WBIE Presentation, TT Games.” It wasn’t hard to figure out what I was going to see. And so, just like rise and fall of the sun, another LEGO game from TT Games—another Star Wars LEGO game—is in the works. I don’t mean to be snarky but I had little expectation for what The Skywalker Saga was going to bring to the table. That is, until I sat down for a presentation that not only changed my mind, it blew it up like Alderaan.
E3 2019: Dying Light 2
If there’s one game that I don’t think there’s enough love for, it’s Dying Light. Techland’s first person zombie slayer/parkour simulator was so much fun because the controls were pitch perfect, rewarding scavenging system, meaty combat, and a non-cosmetic day/night that significantly impacted gameplay. Being stuck outside at night, far away from UV traps that keep the hungry undead at bay was a real lesson in tension and terror as the urban environments became a stomping ground for stronger and deadlier creatures. What felt like a hard reset of concepts introduced in Dead Island, Dying Light easily ranks high on my list of top games this generation.
E3 2019: Marvel's Avengers Preview
Marvel Studios has had one hell of a decade. After the monstrous success of the Avengers: Endgame film, which marked the end of a plot arc that began all the way back in 2008 with Jon Favreau’s Iron Man, it makes sense that a game studio would capitalize one on of the strongest pop culture brands on the market today. Announced two years ago, Square Enix used this year’s E3 as a platform to debut Marvel’s Avengers and the reception to its first look has been...a little icy.
E3 2019: Immortal Realms: Vampire War Preview
My first day of E3 in 2019 was a day of real-time strategy games, which is weird because it is a genre that gives me anxiety every time I play one. As I sit here, reflecting on my experiences at the show, the one takeaway I have right now is the pull to give this genre another chance. I’ve seen some really interesting things being done with these kinds of games that make me think a total novice like me can get some enjoyment out of them. One of the games I saw that changed my opinion was Immortal Realms: Vampire War. Developed by Palindrome Interactive, Immortal Realms is a strategy game that makes use of different game systems in a way I couldn’t help but be fascinated by.
E3 2019: Stronghold Warlords Preview
I’m not going to lie: I’m not overly familiar with the Stronghold franchise mainly because the idea of real-time strategy games intimidates me. My memory of playing games like this back in the day are more akin to night terrors because of how often I’m quickly steamrolled by AI (I don’t dare play against human players) faster than I can build a barrack. So I came to my appointment with Firefly Studios with some trepidation. Will they know I’m a complete and total novice to the RTS genre? Worst of all, would they expect me to actually play the game against an AI opponent? Well, the good news is that I didn’t have to embarrass myself in front of two developers from Firefly Studios. The better news was that I walked away from Stronghold Warlords thinking, “Hey, I might actually want to play this game!”