E3 2019: Dying Light 2
If there’s one game that I don’t think there’s enough love for, it’s Dying Light. Techland’s first person zombie slayer/parkour simulator was so much fun because the controls were pitch perfect, rewarding scavenging system, meaty combat, and a non-cosmetic day/night that significantly impacted gameplay. Being stuck outside at night, far away from UV traps that keep the hungry undead at bay was a real lesson in tension and terror as the urban environments became a stomping ground for stronger and deadlier creatures. What felt like a hard reset of concepts introduced in Dead Island, Dying Light easily ranks high on my list of top games this generation.