PC

E3 2019: Immortal Realms: Vampire War Preview

My first day of E3 in 2019 was a day of real-time strategy games, which is weird because it is a genre that gives me anxiety every time I play one. As I sit here, reflecting on my experiences at the show, the one takeaway I have right now is the pull to give this genre another chance. I’ve seen some really interesting things being done with these kinds of games that make me think a total novice like me can get some enjoyment out of them. One of the games I saw that changed my opinion was Immortal Realms: Vampire War. Developed by Palindrome Interactive, Immortal Realms is a strategy game that makes use of different game systems in a way I couldn’t help but be fascinated by.

E3 2019: Immortal Realms: Vampire War Preview

E3 2019: Stronghold Warlords Preview

I’m not going to lie: I’m not overly familiar with the Stronghold franchise mainly because the idea of real-time strategy games intimidates me. My memory of playing games like this back in the day are more akin to night terrors because of how often I’m quickly steamrolled by AI (I don’t dare play against human players) faster than I can build a barrack. So I came to my appointment with Firefly Studios with some trepidation. Will they know I’m a complete and total novice to the RTS genre? Worst of all, would they expect me to actually play the game against an AI opponent? Well, the good news is that I didn’t have to embarrass myself in front of two developers from Firefly Studios. The better news was that I walked away from Stronghold Warlords thinking, “Hey, I might actually want to play this game!”

E3 2019: Stronghold Warlords Preview

Pillars of Eternity II: Deadfire Preview

“How would you improve upon the greatest isometric RPG ever made?”  If you are as much of a fan of Pillars of Eternity as I am, then you may find yourself pondering this question.  On April 3, Obsidian Entertainment intends to give us their answer when they release of Pillars of Eternity 2: Deadfire.  With the 2015 masterpiece Pillars of Eternity, Obsidian Entertainment finally delivered some excellent gameplay to augment their traditional strengths of storytelling and dialog.  It was a groundbreaking achievement for a studio that, until then, was best known for unorthodox expansion packs and sequels. 

Pillars of Eternity II: Deadfire Preview

Killing Floor 2 Early Access Preview

Killing Floor 2 allows for up to six players per match. Each map that you play you must fight intense waves of deadly Zed zombies. As you would expect, each wave gets progressively more difficult to clear. Initially, the Zed are relatively weak allowing for you to get familiar with the map and areas you may want to hold up at. The early waves zombies are few in number, less intelligent and slow. This however quickly changes.

Killing Floor 2 Early Access Preview

Preview: Invisible Inc.

Invisible Inc so far has great likelihood of becoming a unique and exciting experience. I’ve played tons of turn-based strategy games before, and I’ve played tons of stealth games before; but adding the two together is something very different. Trying to sneak an agent into an area without being detected is a combination of both sound strategy and a solid grasp of stealth mechanics; skills I have rarely used in conjunction with each other.

Preview: Invisible Inc.

Preview: Divinity: Original Sin

There is a lot riding on the back of this Kickstarted epic. Many fans of the Divinity series are clamoring for this apparent return to form and even more are begging to test out the strange additions Larian has made to the RPG formula. I can tell you this, while this game may not be for everyone when it comes out, it will certainly have a way to please just about anyone that plays it as the game is more concerned about morphing to your play style than it is making you learn its rule set.

Preview: Divinity: Original Sin