Shadow of the Tomb Raider: The Grand Caiman Review
I really enjoyed the level design of all the main parts of the mission - the crypt, the village and the tomb – as they were refreshingly different from most of the sights and tombs featured in the previous add-ons and more importantly, put Lara’s traversal abilities to a real test.
Hades' Star Review
Hades’ Star game is solidly built, the soundtrack is a bit boring, but there’s really nothing overly offensive about it. The question is whether or not you’re willing to put in the time. I’m concerned with how little there is for you to do during those sessions where you’re doing nothing more than trying to earn money but at the end of the day, it’s a nice way to take a break from computer work and video editing like I did during the making of this review.
Trüberbrook has a lot going for it: a unique artistic approach, an interesting setting and story, and an evergreen genre that never feels oversaturated. Although it never quite lives up to its potential, Trüberbrook in its best moments at least reminds jaded players that creative developers can surprise them.
Shadow of the Tomb Raider: The Serpent’s Heart Review
Additional content for Shadow of the Tomb Raider keeps on coming at a rapid pace. It feels like it was only yesterday when I previously jotted down my thoughts of the latest additional tomb for Lara to raid. It’s okay, though, as with the DLC I have a regular reason to pop into my favorite game of the last year.
The Textorcist: The Story of Ray Bibbia Review
In The Textorcist: The Story of Ray Bibbia, there’s an attempt to tie the act of typing with real-time bullet hell dodging action in an arguably innovative manner. Whether it fails or succeeds really comes down to how well the player adapts to controls that came about through a notable design compromise.
RPGs so rarely explore gameplay approaches that don’t feature two-handed greatswords, grinding for better armor, and violence-filled encounters. There’s nothing wrong with any of that, of course, but happily there are games like Eastshade that provide satisfying and intriguing hours of exploration and story where the conclusion is not a battlefield littered with the dead.
If you make the player an overpowered super-solider at the start, where is the sense of progression? Defying classic RPG storytelling, Anthem‘s missions and story lack the momentum and character-building that define the best games in the genre, and especially the best games from BioWare itself.
My Time at Portia Review
In a gaming landscape littered with building/farming/life sims like Stardew Valley, Harvest Moon or Minecraft, is there a spot for another game eager to suck endless hours of grindy time from your life? Of course, that’s a matter of choice, but My Time at Portia would like it to be your time sink of choice.
Jon Shafer's At the Gates Review
Jon Shafer’s At the Gates is not a mass-market game. It decries the populist and dumbed down direction in which the Civilization franchise has moved, replacing it with a strategy title for the patient player that tolerates a measured pace, likes the challenge of long-range planning, can overlook some bugs, and finds satisfaction in a cerebral, hard-fought victory.
Medieval Kingdom Wars Review
Games that hybridize several genres often suffer from a confused identity, but Medieval Kingdom Wars succeeds in fusing the grand and real-time strategy genres in a way that makes sense. The problem is, both modes lack the kind of sophistication that a single genre game might be expected to have.
Shadow of the Tomb Raider: Nightmare Review
Challenge is once again nice and the visuals are consistently sumptuous with a bright sunlight highlighting magnificent features of the valley of the Monkey Gods. It’s a shame that for such an endearing endeavor the tomb is, it takes only some 1,5 hours to see the whole DLC through.
The Eternal Castle Review
Indie games come in all forms. Some try new and innovative ideas, some refine established formulas, and some call back to the past. The Eternal Castle is a bit different; it calls back to a past that actually never was. It’s a remaster of a game that only exists in the imaginations of its developers.
Super X Chess Review
Still, there is an intimidation factor and a perception that beyond the basics, winning requires a lot of memorization and the ability to think many moves ahead. Super X Chess removes that particular barrier and although the Super X rules are not going to permanently revolutionize the game, they do serve to sweep the cobwebs off the dusty shelf of rote, memorized and uninspired play.
For an old nostalgic soul like myself, Dusk is great. It’s simple, elegant, and succeeds exactly in what it sets out to do. Gamers who grew up in the HD era with an entirely different set of mechanics and gaming conventions will likely find it archaic, perhaps excruciatingly so. However, for those yearning for their glory days, or those who want to see what gaming used to be like in the early 1990’s, Dusk is certainly for you.