Faeria is a solid card game that has enough depth, and unique features to make it standout in a overcrowded genre, despite a low total number of cards, the vast singleplayer options here, coupled with a generous economy, and very interesting mechanics makes this one of the better games in the genre.
Shadow of the Tomb Raider: The Path Home Review
In the end, though, when asked about what she will do next and Lara turns around with a little smirk on her face, I was moved to tears. This is it. This is the end of Shadow of the Tomb Raider, the game I love so much, the final game in the rebooted trilogy I cherish so much.
Shadow of the Tomb Raider: The Grand Caiman Review
I really enjoyed the level design of all the main parts of the mission - the crypt, the village and the tomb – as they were refreshingly different from most of the sights and tombs featured in the previous add-ons and more importantly, put Lara’s traversal abilities to a real test.
Hades' Star Review
Hades’ Star game is solidly built, the soundtrack is a bit boring, but there’s really nothing overly offensive about it. The question is whether or not you’re willing to put in the time. I’m concerned with how little there is for you to do during those sessions where you’re doing nothing more than trying to earn money but at the end of the day, it’s a nice way to take a break from computer work and video editing like I did during the making of this review.
Trüberbrook has a lot going for it: a unique artistic approach, an interesting setting and story, and an evergreen genre that never feels oversaturated. Although it never quite lives up to its potential, Trüberbrook in its best moments at least reminds jaded players that creative developers can surprise them.
Shadow of the Tomb Raider: The Serpent’s Heart Review
Additional content for Shadow of the Tomb Raider keeps on coming at a rapid pace. It feels like it was only yesterday when I previously jotted down my thoughts of the latest additional tomb for Lara to raid. It’s okay, though, as with the DLC I have a regular reason to pop into my favorite game of the last year.
The Textorcist: The Story of Ray Bibbia Review
In The Textorcist: The Story of Ray Bibbia, there’s an attempt to tie the act of typing with real-time bullet hell dodging action in an arguably innovative manner. Whether it fails or succeeds really comes down to how well the player adapts to controls that came about through a notable design compromise.
RPGs so rarely explore gameplay approaches that don’t feature two-handed greatswords, grinding for better armor, and violence-filled encounters. There’s nothing wrong with any of that, of course, but happily there are games like Eastshade that provide satisfying and intriguing hours of exploration and story where the conclusion is not a battlefield littered with the dead.
If you make the player an overpowered super-solider at the start, where is the sense of progression? Defying classic RPG storytelling, Anthem‘s missions and story lack the momentum and character-building that define the best games in the genre, and especially the best games from BioWare itself.
My Time at Portia Review
In a gaming landscape littered with building/farming/life sims like Stardew Valley, Harvest Moon or Minecraft, is there a spot for another game eager to suck endless hours of grindy time from your life? Of course, that’s a matter of choice, but My Time at Portia would like it to be your time sink of choice.
Jon Shafer's At the Gates Review
Jon Shafer’s At the Gates is not a mass-market game. It decries the populist and dumbed down direction in which the Civilization franchise has moved, replacing it with a strategy title for the patient player that tolerates a measured pace, likes the challenge of long-range planning, can overlook some bugs, and finds satisfaction in a cerebral, hard-fought victory.