Doesn’t the title Drawn to Life just sound like its perfect for the Nintendo DS? So many times you wonder why a game is coming to the dual screen of the Nintendo DS and are left disappointed. Other times like with Drawn to Life you can see that the developers even just simply in concept were thinking of ways to use the hardware to their advantage, something we could only hope other developers would consider. So given that Drawn to Life was made with the DS in mind, does it all even matter, is this a good game? Read our full review to find out!
In concept, Drawn to Life actually seems a lot more complex than it actually is. In fact much of the game is just an action platformer that we have seen quite often in the past. The big difference however is that you are going to be drawing, and when I say drawing I am not saying just your character, although that’s part of it. You also will be drawing objects that help in the process of getting through levels, something that from my knowledge hasn’t really been done before, at least successfully.
So how far does the drawing take the game? Actually a good deal, mainly because you will find that you will want to continue to draw different characters in hope to see how they all animate and the differences in the sizes and shapes and how they influence the game. In fact there is one thing I should mention, and that is the game’s ability to animate these characters. I am not a developer, but I can say that I highly doubt it is an easy task to animate an infinite number of different shapes and sizes, and Drawn to Life manages to do so with very smooth results.
The game itself is a rather simple and straightforward action platformer that borrows a lot from other titles. In terms of length, you probably won’t be playing this game for years to come, but it is a good amount of time to just sit back and enjoy regardless. Once you do complete the game there is no multiplayer, however there are some side missions and mini games to check out. However in general the greatest replay value comes from wanting to continue to draw new characters for your game. Overall the gameplay is good and the drawing mechanic is excellent. Although the game isn’t overwhelming, it still manages to be a very simple yet fun experience that I think any DS owner would have trouble not finding a little amusing.
Visually what impressed me most was not my creations, but rather the way in which the developers managed to allow the game to mold my creation into a workable character. I am still not sure how exactly they are able to accomplish this, especially with so much precision, but then again some things are left better unknown. Otherwise the game does boast some very smooth colors and manages to create a very pleasing visual experience. Overall the visuals are solid, not overwhelming, but good nonetheless.
There is no denying that there is a time where you have to get accustomed to the idea of what this game is all about, and that is drawing your own objects and characters something we usually leave to the developers. Drawn to Life really manages to use the Nintendo DS to its advantage, and by doing so really shows another reason why the platform has been successful, and continue to spawn off creative games like this.
In the end Drawn to Life may not be the most impressive all around experience, however it is certainly a unique and fun game to play. It gives a rather simple yet effective approach to to a very enjoyable concept. Some will have more fun playing with the drawing aspect and others will enjoy the game for what it is, either way it’s a fun experience.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.