Fable: The Lost Chapters

Fable: The Lost Chapters


For those of you who haven’t been keeping a close eye on the gaming industry, then you may not missed the game that was supposed to be "the mother of all RPGs", Fable. The game was developed by Lionhead Studios and was plagued with delay after delay, but continually received a great amount of hype until it was finally released in 2004 for the Microsoft Xbox. Now we are here in 2005 and Fable is actually back, in an extended addition of the original game called Fable: Lost Chapters. So are the Lost Chapters the portions of the game that are going to make this the RPG of all RPG’s? Read our full review to find out!


Like I said before, Fable got a ton of hype, which could be attributed to its aging system, in which your character’s physical appearance changes over time, depending on the path you take, whether it’s good or evil. You start in Fable as a young boy, and right away you can see that there are two very distinct paths in which your character can take. You start by having to earn three gold pieces to pay for your sister’s birthday present. Your father says that if you do three good deeds in the town he will give you three gold pieces. But then again you also have the option of doing three bad deeds in the town and still getting three gold coins. So right from the start of the game you have the ability to change your alignment in the world to the direction you want. Following this you will end up seeing your town destroyed and you’re taken off to the hero’s guild for your training.

Fable is a game that has you choose between good and evil. Although your choices seem pretty linear and already decided for you, the ability to choose is still a good thing, and hasn’t been changed all that much from what we saw in the original Fable game. The choice of good and evil is really what describes this game, and like I mentioned earlier, your character’s body changes with the decisions you make.

For those that are wondering about the combat in Fable Lost Chapters, this is not your typical RPG. Combat in Fable is totally executed in real time, and this for the most part works very well. This game is not a numbless hack and slash experience that requires no thought whatsoever, but instead is a varied system that in my opinion works very well. The combat in the game hasn’t been improved really at all from the original Fable, and this isn’t a bad thing because the combat was never a huge issue.

Fable Lost Chapters for the most part is features just a slight addition of the original Xbox version, but does add some new gameplay features with some added story and side missions. This does help the games depth a bit, but still the same minor problems prevail and that is the fact that the game seems to have more of a linear feel when it promised a revolutionary experience. Fable Lost Chapters is a better game then Fable, but not by much. There are some new inventive side quests to check out and some slight additions in the story department.


Visually Fable was a fantastic experience that could quite possibly be the best looking Xbox game out on the market. Lost Chapters really doesn’t do anything to really improve the visual quality of the game, but instead rather just continues to use an extremely well made engine, that to me, still looks absolutely beautiful. For those that were impressed with the original graphical style of Fable will continue to enjoy the great presentation qualities of Lost Chapters.

Fun Factor

Fable: Lost Chapters is a game that improves upon the original with some more levels and a little bit of added depth. Unfortunately it still suffer from some of the problems that affected the original, namely the short and overly linear adventures. This is not something that you would want to be considered "revolutionary". When you put the whole game together, however, Fable Lost Chapters is still an extremely fun game to play and just has a different feel from other RPG’s on the market.


Fable: Lost Chapters is a fantastic experience that does, in some minor ways, improve upon the original Fable formula. However I think one of the big reasons to release a game like Lost Chapters is to make fans of the game want to go back and play it. In that effect the game doesn’t come through as strongly as I would have liked. There is nowhere near enough content in this game for me to warrant a new purchase. I would only recommend Lost Chapters to those who did not get a chance to play Fable and are looking to play a great action RPG.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.