Graffiti Kingdom


It is not very often to see games come out onto the market and not even have a clue what they’re all about. Judging from the title of this game, Graffiti Kingdom, I would have easily guessed that this was a game where your main objective was to do graffiti. Well, in fact this game has nothing to do with that and in fact takes a really different approach to a video game. So without any further ado I give you Graffiti Kingdom and Action RPG where you go to a very childish world to fight off evil monsters. So is this game a little to colorful? Read our full review to find out!


Let me first start off this review by saying that one thing I did appreciate about this game was that it dared to be different. Taking the que from the delightfully quirky Katamari Damacy, which turned out to be a massive sleeper hit, Graffiti Kingdom could really influence and motivate other developers to think outside of their own box.

In Graffiti Kingdom, you are given the role of Prince Pixel, who proves that the pen is mightier than the sword, as he uses the pen to battle off his enemies. Unfortunately, the story isn’t all that different in the game, as you are tasked with destroying nasty demons, which had accidentally unleashed. To help you in this grim quest, you enlist the help of monsters that are drawn by your pen.

This is a really neat feature of the game, and of course is the one selling point that has caught some of the gaming world’s eye. To be able to use your very own self-created creature is a very gratifying experience, but let me just warn that it doesn’t come all that easy. It takes time to get used to using the controller to try and draw creatures, and this game does require an overwhelming amount of patience.

Once you get over the creation of your monster, a portion of the game which is incredibly deep on its own merits, the rest of the actual gameplay in Graffiti Kingdom is truly nothing to write home about. That’s not that it’s overly bad, it just never did anything overly impressive. First off, the controls in the game really needed a lot of refining as I found throughout the game that they never seemed too really feel comfortable, they always felt like something just wasn’t right.

The game’s action plays in a real time format, and although I am a huge fan of this over the turn based RPG format. I just didn’t feel like the gameplay was really given the proper attention it needed to really be successful. The combat at times felt a little too dry, and it just seemed as though it would have actually been better off as a turned based game.

Overall the gameplay in this game has two sides to it - you have the "create a monster" part, which is deep and rich with options, and then you have the combat in the game, which is bland and awkward. So you combine those two sides and it can be a real tough call, but I think with the satisfaction of actually being able to create your own monster and use him in the game, is a very satisfying and gratifying experience that I know a lot of creative people out there are going to eat all up.


Well for my game I would have to say that the visuals were below a zero, but that was just because my drawing skills are equivalent to a five year old kid. With that being said, Graffiti Kingdom strives with the use of a lot of different colors throughout the game. The game does do a fine job of implementing your created monsters in the action, and although they may not be perfect they are definitely a great start for this sort of creation.

It’s really hard to judge the visuals of a game where you’re basically the one in charge of creating them. With that being said, there was nothing outside of the monsters that really stood out to me and although I did like the environment I felt as though they could have had more detail.

Fun Factor

This was the toughest part of the review for me to write because this game has a lot of great parts and a lot of disappointing parts. The monster creation, like I have been stating, is very impressive and has plenty of options to choose from. On the flip side of that, once you get your monsters out on the battle field things just don’t seem as stunning as they do at first, and this just leaves you with a mixed feeling. But once again like I mentioned earlier Graffiti Kingdom strives of gratifying you with being able to use your created monsters and for me that made this game more fun then it would have been without the monster creation tool.


I like Graffiti Kingdom more so because of its originality then the actual game itself. This game dares to be different, and in a lot of areas they do accomplish this goal. Had they found a way to make the combat in the game more enjoyable this could have really been a force to be reckoned with. With that being said, if you have a creative side to you and you want to put it to use in a video game Graffiti Kingdom is a great option for you.

The owner and editor-in-chief of I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.