2010 was a great year for video games, in fact it was incredible. It started off strong and didn’t feel like it ever let up. Now a few weeks into 2011 we are waiting for the first big title, and it seems like the first opportunity was for LittleBigPlanet 2 a game that was originally targeted as a holiday release got pushed to the New Year. So does the extra time in the oven help this game improve on the amazing foundation of the original? Read our full review to find out.
In the original LittleBigPlanet you had a game full of potential and life. It is one of the few Playstation 3 games that diversified itself from the rest of the pack. On the surface LittleBigPlanet and even its successor LittleBigPlanet 2 is nothing more then a very loose platformer, and you can play the game as such. However there is also a whole other side to these games that allow you to create a game for yourself. There were two big questions coming in LittleBigPlanet 2. First did the developers fix up some of the weird physics? And secondly does LittleBigPlanet 2 improve on what was some of the best creation tools in the business.
Let me get one thing straight right off the bat, the physics in LittleBigPlanet 2 are in no way perfect, and in fact the improvements are only minor. Jumps still seem to float to long, movement is still not all that precise and completing tasks can be as much about guessing how the game will react as it is to actual skill. I say this while saying without a doubt that this is one of the most enjoyable games out there. More so then in the original, LBP2 is easier to forgive for these shortcomings as the levels that comes with the game are extremely impressive.
With not even bringing in the user created content into play, LBP2 is just a much better rounded game. Sure there are some levels of frustration but the majority of the game is actually pretty exceptional. The developers have gone to even more zany puzzles to try and solve and levels to get through. There were several times while playing LBP2 that I just sat back in amazement at the incredible ingenuity of a level.
Then of course you have the creation tools which for some will go unused but for those interested the tools are even more incredible then in the original game. Creating a simple level only takes a matter of a few minutes but to truly create something masterful you will have to do plenty of tweaking along the way. Uploading levels and downloading levels seems to be working much better then when I had reviewed the original LBP. Having played a number of user generated levels I will say they have done a much better job of helping players sort through the thousands of uploads to find ones worth checking out.
Visually if you didn’t like the style before your opinion won’t change in LBP2. With that being said the visuals have improved quite a bit in the few years since the original. I for one am a big fan of the design, its inviting, not overly complex, and does a solid job of letting you feel invited into the experience. There are even more crazy designs and styles in LBP2 and plenty of creation tools to make some unique levels. All in all it’s a great looking game.
LBP2 would be nothing if it wasn’t fun. Who would want to create levels for a game that is boring to play? Luckily that is not the case with LBP2 as this is one of those games that you can play for hours or a few minutes. There is so much to do in LBP2, and unlike normal platformers this is one of those games that different levels are different experiences. I for one had some issues with the original and didn’t enjoy my time with it near as much as the sequel.
I am a bit surprised to say that LittleBigPlanet 2 is one of those games I could see myself playing at the start of 2011 and at the close. It’s one of those games that’s great to pick up play and a few months come back and see what the user community has been able to think up. For any platformer fan, or fan of the previous game, LittleBigPlanet 2 is a game worth checking out.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.