Mortal Kombat: Armageddon

Mortal Kombat: Armageddon


If you think you have heard of this game before, you’re right. Mortal Kombat Armageddon was originally released late last year on the Xbox and Playstation 2, and won some praises for returning to the root of the franchise and making it fun again. Having missed out on the title then, now Nintendo Wii owners can get in the fun. So does this latest Nintendo Wii port have what it takes to bring the game back to life and make it fresh again? Read our full review of Mortal Kombat: Armageddon for the Nintendo Wii to find out!


For those who have been away from the series for a long enough time, you may not know that the series has really gone under some rough roads. What was once just the ultimate fighting experience is now merely trying to claw its way back to the top. Previous Mortal Kombat games have not faired all that well with trying to take the genre to different places and even creating it into a more "action adventure" style experience. None of which has amounted to all that much, which is why the hype of Mortal Kombat Armageddon was so high and even remains so high on the Wii. Many were hoping this was the series revival, but can the game possibly live up to the hype?

One of the things that Midway tried to do right away was bring in a great cast of fighters, and let me tell you fans of the series are really just going to be head over heals with the massive list that Midway brought. Basically all of the characters that you could have ever wanted from previous games are all in this game. Now along with all of these characters come a slew of modes to choose from as well.

First off you have an updated Konquest mode, which is much improved from last year’s attempt, which was pretty thin. This year the mode once again tells the story of a new character to the MK world and you learn about this "Armageddon" style story. The mode is a lot more interesting this year with a much better idea of what you are doing. The whole point of this mode is to unlock content, which for fans of the game this will be reason enough to go through the mode.

The big change of the Wii version is obviously the controls, which Midway tries to address in a few ways. Fortunately the game allows you to use not only the Wii Remote/Nun chuck, but also the classic controller and the Gamecube controller. This worried me at first because it isn’t showing a whole lot of confidence in the Wii configuration, but then again having the option is quite nice. I am going to leave the other control schemes to the side because they are just standard MK fighting schemes. The game offers a Wii training simulation that allows you to really get used to the different control mechanics of the game. Like many complex Wii titles this is a tough game to pick up and play with these two controllers, and doesn’t necessarily make for intuitive gameplay.

The actual fighting in this game is really what you have come to expect from a Mortal Kombat game. Unfortunately this also means that not much has changed in Armageddon, and this can be both good and bad. You’ll also notice that the engine is starting to show its age. It just doesn’t have the same degree of fluidity of some new fighting games on the market, and lacks the same sort of punch that it once had in spades. With that being said, it still plays really well and with the entire long list of characters it holds up pretty well to all of the different styles.

In the end, the Wii version of Armageddon still has some initial issues that hold it back, mainly being the new control scheme. I played this game for hours but never really felt 100% comfortable with the control scheme. In fact, I never felt like everything really mended well together as the controls did seem at times unresponsive. Using the other methods of controlling did make the experience much more intuitive, but then again that would just make this game a direct port of the PS2 and Xbox versions.


Visually I have to say that Mortal Kombat Armageddon really hasn’t changed one bit from the Xbox version of the game. Having played that game I can honestly say that there are very few differences, if any, from the two versions, which isn’t all that bad. The character models are still very good and with the sheer amount of characters in the game thats a pretty good thing to have. The overall look of the game is not always pretty, but it does the job well enough.

Fun Factor

For the first hour or so I was really frustrated with the way that Armageddon handled the Wii control scheme, mainly because it isn’t intuitive. Armageddon itself is just a good all around game that does have some issues in terms of the controls, but the overall appeal of the game is still there. The game has a lot of interesting modes and ideas, but then again the fighting engine itself isn’t carrying the same punch it once was. In the end, Armageddon is a fun game to enjoy but don’t expect it to be perfect.


While some games have managed to use it to their advantage, the jury is still out on the Wii’s novel controller. To me Armageddon still is an enjoyable game, but is still one that does require a lot of patience to get into the controls and the game itself. If you’re a fan of the franchise, then you’re going to find a lot to enjoy in MK Armageddon on the Wii.

The owner and editor-in-chief of I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.