Resident Evil 4: Wii Edition


There have been a good deal of games being released in the recent six months or so that have made a transition from the traditional consoles like the PS2, Xbox, and Xbox 360 and then over to the non-traditional control scheme of the Nintendo Wii. The transition for the most part has been rather rough for many of the games, either struggling with the implementation of the controls or just not doing enough to make it worthwhile for a second time. Whatever the case, today we are checking out one of the first truly great examples of how to bring a game with a traditional control scheme to the Nintendo Wii, in Resident Evil 4.


Not many games have had all that much success in making its way from console to console, but somehow the guys and gals over at Capcom manage to continue improving Resident Evil 4 enough to keep people continually coming back for more. Now onto the Nintendo Wii I among many others were very interested to see what Capcom might have in store for us in this rendition of the game.

For those who played the Playstation 2 version of RE4 (short for Resident Evil 4) then you will be very prepared for what is to come from the Wii version, because outside of the controls it is virtually the same game. And with that being said, I am not going to spend anytime with the story, we all know it’s top notch, and it continues to be so a few years after the initial release. The big question with RE4 for the Wii is of course how the controls were implemented.

The objective of bringing RE4 to the Wii was a simple one; recreate the experience with the new controls, and boy did they succeed. The controls themselves are actually what you thought you would get from the Nintendo Wii right out of the gate, mainly because they really make you feel like you’re inside the game. The game has a very short tutorial, and for the most part just throws you into the action and lets you to learn the controls there. Like many more complex Wii titles it does take some time to get used to, and Resident Evil 4 is no exception to that rule.

However once you put the leg work into this experience the reward is greater then any previous RE4 has seen before, mainly because the new control scheme truly immerses you into the experience. Aiming with remote and navigating with the nunchuck you have one of the best, if not the best third person action experience on the Wii thus far. The controls for once finally don’t feel ridiculously hard or so easy that all you have to do is pull the trigger. RE4 finds a very happy median that allows a lot of intuitive controls, but enough guidance to where you’re not going to complain about the controls.

In general, RE4 was already a fantastic game and I don’t think I really need to get into all the gritty details of the game. I believe it is widely accepted that Resident Evil 4 is a great horror action game, but the Wii controls take it to that next level by offering up the most engaging action horror game ever to be created. Simply put, Resident Evil 4 is a perfect example of how a Wii game should be. The game itself is getting slightly dated, but it still packs that amazing punch that will be enjoyed again for a second or third time through with the new controls.


I had mentioned that the game is a bit dated and although Resident Evil 4 has always been a good looking game, the difference between the Playstation 2 and the Wii version are slim to none, and in most cases is entirely the same game. The one thing about Resident Evil 4 is the environments really looks very similar and that just goes along with the horror genre territory. Resident Evil 4 is a good looking game, but I do feel like Capcom could have done more on the Wii to continue the forward progress of the visuals.

Fun Factor

There is no doubt in my mind that most, if not all Wii owners have a desire to have a game that really uses the motion capturing technology of the Wii, and finally a game outside of Zelda Twilight Princess actually uses the Wii to its potential. RE4 was a great game on the Playstation 2, but on the Wii it is taken to the next level. The motion capturing in this game really makes you feel as though you are truly in this horror action experience.


I never thought I would give a perfect score to a game that was a two year old port from the Gamecube to the PS2 and now onto the Nintendo Wii, where you would think it would just be the same game with a few minor changes. However what ends up happening is that the first few versions were great, but the Wii version is what the original game wanted to be, a truly exceptional find. A must own Wii title.

The owner and editor-in-chief of I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.