One of my favorites racing series on the PlayStation console was the Wipeout series - a fast-paced futuristic racer. As the series gathered momentum, it attracted a huge following, and thus was released on Sony’s next-generation console, the PlayStation 2. Thinking that they could do one better, Microsoft has released their own brand of futuristic racer, Quantum Redshift.
Well, like most racing games, Quantum Redshift follows the basic game modes: Quick Race, Timed Attack, Multiplayer, and a Tournament mode. The bulk of the game is in the Tournament mode, in which you go head to head against some of the best future racers.
In Quantum Redshift you begin the game by choosing a racer. This is different from the usual just pick a vehicle and race. These set up for a Rivalry system, which is played out on the Tournament mode. This pretty much means that in the Tournament mode, there are some racers that like you, some that hate you or some that doesn’t give a toss about you.
Each racer in Quantum Redshift has a specified vehicle, which is unique to that particular racer. All vehicles have their own specs and handle differently, so if you want to switch between racers and their respective vehicles, you have to get used to their handling. It’s better that you experiment with the racers to find out which one is better suited to your playing style.
The tournament mode is really the core of the game. You start on the basic level of a Novice, and move your way up the settings by winning the tournament on each speed level until you reach Redshift, which is the final and fastest setting. During the tournament mode you receive money in which you save up for, to get upgrades for your vehicle. There is really one key problem I have with the tournament mode. I feel that it really is not very well structured therefore you are not going to really know where you’re at, and the money is divided into credits, so it just becomes kind of odd.
Once you get into the tournament mode it’s off the races, and this is where the fun begins. During the initial racers you are bound to lose the first few. Don’t sweat it because it will usually take you more then one try per track. This is due to the high speed that you’re traveling at, and not the fact that you’re not familiar with the track. The track design becomes more sadistic and difficult at each level, which could frustrate casual gamers or those new to the genre.
Another key part of the game is the fighting during the races, which could mean the difference between finishing first or being wiped out. There are three different color bubbles in which you can pick up throughout the races, each one corresponds to the color of the button needed to use the weapon. This gives you a heads up on what button to press, so you don’t have to look down at the controller - a very useful feature indeed from the developers.
The controls of Quantum Redshift are that of what you would expect from a racer. You use the back buttons to accelerate and break, and the other buttons for different tasks. It is not an easy game to steer but what would you expect when your going five hundred miles an hour, so you do tend to crash into a few walls.
Quantum Redshift does come with 5.1 Surround Sound, which I’m sad to say is really very poorly used. There is really not much sound effects throughout the game, and when there is it is not very impressive. Luckily you have the option to customize the in-game soundtracks, which features Junkie XL, the artist behind the Elvis Presley remix.
Probably the most impressive part of the game hands down was the graphics. There really are a lot of great things when it comes to how the game looks. I believe the greatest challenge by the developers to come up with perfect graphics is for futuristic racers. Trying to make games look good while going at high speeds is not easy, but Curly Monsters did an excellent job with the game.
The vehicles are very detailed, you can really see all the hard work put into the game. Some of the best parts also come into the water effects. I have never seen something so perfected, like the water effects in Quantum Redshift.
Another great part about the graphics is that there’s never any slow down in the game. The framerate is smooth and steady, even when multiple racers are on the screen at the same time. Whether in the multiplayer mode, or the single player mode, there is no slowdown what so ever which is very impressive for a fast paced racing game.
Quantum Redshift is one of those games that really can be a lot of fun. If you find fast-paced racing games your kind of game, then this is just a ton of fun. With that said, the tournament mode is really not much fun as it could be. There is really no hook in the tournament mode to really make you want to keep you going. The other modes can become a lot of fun depending on how you view the game.
Quantam Redshift does an excellent job of creating a fast paced racing title, but it is awfully short, and there is nothing to really keep you coming back for more. The tournament mode is not as deep as you would expect, therefore the game falls short of the finish line.
The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.