Resistance 2


The first Resistance was a fantastic launch title when it came out in November of 2006. It was praised for its solid shooting, great graphics, and terrific online multiplayer. Although the game did get its share of criticism for its similar environments, and because it took a lot from similar games in the genre. Now 2 years later, we have the much anticipated sequel. Does it improve upon the great foundation of the first? Or is it a huge disappointment? Read our full review to find out.


First Person Shooters have a very fine line between what is amazing and what is mediocre, and Resistance 2 wavers a little bit, which holds it back a little bit. Fortunately it has enough amazing moments to make it a great game overall. Scale was something I talked about briefly before, but it comes into play much more in the gameplay, especially during the numerous boss fights. You can only carry 2 guns in this game as opposed to the first game when you could hold all the guns at once. This adds to the strategy in the game, but sort of gives a hint of what is coming next when the gun that is best for the next area is lying right in front of the entrance.

The shooting, much like the first, is very fundamentally solid, but also can get extremely challenging to the point of frustration. There are certain enemies that provide more frustration than others because they are camouflaged and kill you in one hit. Other than that, the gunfights are very intense and enjoyable throughout except when you have to replay the same one over and over to figure out what you did wrong.

Insomniac Games has a knack for making interesting and fun weapons for their games, notably the Ratchet and Clank series, and we get our fair share of new weapons in the game. The guns in the game all have their own powerful alternative fire, and each of them definitely has its own feel and strategy attached to it. The guns come into play in all modes of the game from the Campaign to the Co-op and competitive multiplayer, and add an extra layer of depth to the game.

The game features both Co-op and Competitive multiplayer with up to 8 players in Co-op and 60 in the competitive modes. The Co-op can be seen almost like a raid in an MMORPG, and it features a different storyline than the campaign. There are 3 different classes to choose from in Co-op, all of which are essential to complete the levels, and they are Medic, Soldier, and Marksman. The medic is a battle healer who can both inflict damage and heal other players, the soldier is sort of like a tank because he has more health and carries a heavy machine gun with a force field, and finally the marksman inflicts heavy damage and provides the other players with ammo. This dynamic works very well, and as you play any of the classes your level up with that certain class and get new weapons or “Bezerks”, which are special powers you can activate when you earn enough XP.

The competitive mode is very deep, but not quite as compelling as the other modes, and certainly not as compelling as the first game. 60 players can get overwhelming even if every small squad has their own objectives, and the fact that you can choose what weapon you spawn with takes out a lot of the strategy. It features the standard capture the flag, deathmatch, team deathmatch, and a siege mode. Online matches can be very fun, and hopefully as people play more the strategy will pick up and make it a bit more compelling.


Resistance 2 is a great looking game and completely different than the first in every single way graphically. While Resistance was full of grays and browns, and mostly hallway environments. Resistance 2 has a very vibrant color palate and a great variety of environments from lush forests to giant spacecrafts. Resistance 2 seems like it had a lot to prove because it doesn’t pull any punches at all when it comes to the visuals. Everything in the game looks great from the enemies to the backgrounds.

The game does have a fairly diverse and colorful range of environments (probably in response to the complaints the first game received), but at times they almost feel forced and unnecessary. This is a very minor complaint because I quite like how colorful and vibrant everything is compared to the barrage of gray and brown shooters I am used to. With all this talk of vibrant and colorful, it may seem like I am saying this game is cutesy and tame, but this is very far from the truth. The gore scale in this game was turned up to 11, and its fun how over the top it goes at times.

The game is set in an alternate WWII where instead of fighting Germans we fight the Chimera. The chimera were only seen in a few different forms in the first game, but in this game we get to see some of the more gigantic and terrifying monsters they have to offer. This is a huge improvement and the larger scale really makes the game much more enjoyable as a whole.

Fun Factor

The Fun Factor in Resistance hinges very strongly on how much dying frequently in a game frustrates you. If you can get over it and see it as a reason to get better, you will have a lot of fun with this game. If it frustrates you to no end and makes you hurl the controller into the TV then you may not enjoy what Resistance has to offer because all of the modes have a pretty steep learning curve.

The campaign has some really fantastic moments that make up for a lot of the frustration, and the co-op is one of the best I’ve ever seen so if you can get used to a little bit of death and frustration you will have lots of fun with Resistance 2.


Resistance 2 improves on an already great title with a fun campaign and competitive multiplayer and fantastic cooperative play. The graphics are completely overhauled with more of an abundance of colors and varied environments, and the Chimera have brought their A game this time with enormous monsters for us to kill. It does have a few problems with its difficulty in spots, but more than makes up for it in the long run. A great game that makes up for any small problems, and ends up being one of the best shooters of the current generation