One of the biggest movie releases of 2004 was the sequel Spider-Man 2, which scores up big time at the box office. Although I may not have been the biggest fan of the movie, I must say that I was looking forward to seeing how the game was translated into a video game. Although I was also pretty disappointed with the consoles’ version, I once again had hope for the game’s DS port. So were my hopes answered this time around? Read my full review to find out!


Some of my best memories in gaming have come from the old school side scrolling action games that we found in such abundance on some of the earlier consoles and handhelds. So does Spider-Man 2 take advantage of the dual screens or is this one game that shows the bad sides of the new handheld?

For the most part the game goes by the second movie, but only follows it rather loosely. It is there but for the most you can see the developers focused more heavily on the gameplay side of things rather then trying to get more of the movie/story into the game, which would have been a nice addition.

So let’s get into the actual gameplay itself, which doesn’t end up being as impressive as I thought it might have been. For the most part, Spider-Man 2 consists of side scrolling action, which doesn’t have to be a bad thing, but doesn’t end up working in the game’s favor. You will be going through the fifteen levels, taking out several of the "grunt" enemies who usually do a pretty job of defending themselves. There are also some boss fights, which pose a more difficult challenge. This offers some nice diversions, but all of this comes at a cost. The game does a pretty good job of also increasing the difficulty level as you go along, which does make the game’s value up just a bit.

You see the biggest drawback to Spider-Man 2 is not necessarily the gameplay per se, but the fact that the game really doesn’t use the new hardware to its advantage. Spider-Man 2 is a very standard side scrolling action game, which by itself is not necessarily a bad thing, but for the most part the second screen doesn’t plan any role in the game at all. This is a big disappointment; considering we are working with a brand new handheld that shows a lot of promise. So as a side scrolling action the game does pretty good, but on the DS, I just don’t think the developers offered enough innovation or interesting tweaks to please the fans of the movie.


If Spider-Man 2 does get one thing spot on, it is the visuals. I must first commend the developers for doing a great job of creating Spidey, who looks great. He is full of color and detail, and probably does the best job in the game of showing off the DS potential.

Not only is the human spider looking good, but the environments in the game are also very well done. I just must say that the developers used some great crisp colors and visuals with their environments, which make for a very good-looking DS game. Although this may not be the best looking game on the DS thus far, it still does a great job of showing off the graphical capabilities of the Nintendo DS.

Fun Factor

If Spider-Man 2 has one thing going against it, it is that it has a lot in common with games that were popular ten years ago. Now this never has to result in a bad thing, but when you have a new handheld you really want to be able to see what it is made of, and this game really doesn’t allow you to do that. For the most part this game is a very standard side scrolling action game that doesn’t really offer anything new or exciting. To put it all in perspective, I started this game with high hopes but right from the beginning to end I must say there were only a few times that the game actually becomes entertaining.


To put this whole thing together, Spider-Man 2 is a game that has the potential to be a great game, but when it all is said and done the game just doesn’t come through like it had the potential to do. Spider-Man 2 just didn’t take advantage of the new hardware and left us with a very average side scrolling action game.

The owner and editor-in-chief of Darkstation.com. I've been apart of the website since 2002 and purchased the website in 2010. Owning and running Darkstation is a dream come true. I love video games and I love writing and talking about them even more.